File: System\Xml\Dom\XmlDocumentFragment.cs
Project: ndp\fx\src\Xml\System.Xml.csproj (System.Xml)
// <copyright file="XmlDocumentFragment.cs" company="Microsoft">
//     Copyright (c) Microsoft Corporation.  All rights reserved.
// </copyright>
// <owner current="true" primary="true">Microsoft</owner>
// <code>DocumentFragment</code> is a "lightweight" or "minimal" 
// <code>Document</code> object. It is very common to want to be able to 
// extract a portion of a document's tree or to create a new fragment of a 
// document. Imagine implementing a user command like cut or rearranging a 
// document by moving fragments around. It is desirable to have an object 
// which can hold such fragments and it is quite natural to use a Node for 
// this purpose. While it is true that a <code>Document</code> object could 
// fulfil this role,  a <code>Document</code> object can potentially be a 
// heavyweight  object, depending on the underlying implementation. What is 
// really needed for this is a very lightweight object.  
// <code>DocumentFragment</code> is such an object.
// <p>Furthermore, various operations -- such as inserting nodes as children 
// of another <code>Node</code> -- may take <code>DocumentFragment</code> 
// objects as arguments;  this results in all the child nodes of the 
// <code>DocumentFragment</code>  being moved to the child list of this node.
// <p>The children of a <code>DocumentFragment</code> node are zero or more 
// nodes representing the tops of any sub-trees defining the structure of the 
// document. <code>DocumentFragment</code> nodes do not need to be 
// well-formed XML documents (although they do need to follow the rules 
// imposed upon well-formed XML parsed entities, which can have multiple top 
// nodes).  For example, a <code>DocumentFragment</code> might have only one 
// child and that child node could be a <code>Text</code> node. Such a 
// structure model  represents neither an HTML document nor a well-formed XML 
// document.  
// <p>When a <code>DocumentFragment</code> is inserted into a  
// <code>Document</code> (or indeed any other <code>Node</code> that may take 
// children) the children of the <code>DocumentFragment</code> and not the 
// <code>DocumentFragment</code>  itself are inserted into the 
// <code>Node</code>. This makes the <code>DocumentFragment</code> very 
// useful when the user wishes to create nodes that are siblings; the 
// <code>DocumentFragment</code> acts as the parent of these nodes so that the
// user can use the standard methods from the <code>Node</code>  interface, 
// such as <code>insertBefore()</code> and  <code>appendChild()</code>.  
namespace System.Xml {
    using System.Diagnostics;
    using System.Xml.XPath;
    // Represents a lightweight object that is useful for tree insert
    // operations.
    public class XmlDocumentFragment : XmlNode {
        XmlLinkedNode lastChild;
        protected internal XmlDocumentFragment( XmlDocument ownerDocument ): base( ) {
            if ( ownerDocument == null )
                throw new ArgumentException(Res.GetString(Res.Xdom_Node_Null_Doc));
            parentNode= ownerDocument;
        // Gets the name of the node.
        public override String Name { 
            get { return OwnerDocument.strDocumentFragmentName;}
        // Gets the name of the current node without the namespace prefix.
        public override String LocalName { 
            get { return OwnerDocument.strDocumentFragmentName;}
        // Gets the type of the current node.
        public override XmlNodeType NodeType {
            get { return XmlNodeType.DocumentFragment;}
        // Gets the parent of this node (for nodes that can have parents).
        public override XmlNode ParentNode {
            get { return null;}
        // Gets the XmlDocument that contains this node.
        public override XmlDocument OwnerDocument {
            get { 
                return (XmlDocument)parentNode;
        // Gets or sets the markup representing just
        // the children of this node.
        public override string InnerXml {
            get {
                return base.InnerXml;
            set {
                XmlLoader loader = new XmlLoader();
                //Hack that the content is the same element
                loader.ParsePartialContent( this, value, XmlNodeType.Element );
        // Creates a duplicate of this node.
        public override XmlNode CloneNode(bool deep) {
            Debug.Assert( OwnerDocument != null );
            XmlDocument doc = OwnerDocument;
            XmlDocumentFragment clone = doc.CreateDocumentFragment();
            if (deep)
                clone.CopyChildren( doc, this, deep );
            return clone;                
        internal override bool IsContainer {
            get { return true;}
        internal override XmlLinkedNode LastNode {
            get { return lastChild;}
            set { lastChild = value;}
        internal override bool IsValidChildType( XmlNodeType type ) {
            switch (type) {
                case XmlNodeType.Element:
                case XmlNodeType.Text:
                case XmlNodeType.EntityReference:
                case XmlNodeType.Comment:
                case XmlNodeType.Whitespace:
                case XmlNodeType.SignificantWhitespace:
                case XmlNodeType.ProcessingInstruction:
                case XmlNodeType.CDATA:
                    return true;
                case XmlNodeType.XmlDeclaration:
                    //if there is an XmlDeclaration node, it has to be the first node;
                    XmlNode firstNode = FirstChild;
                    if (firstNode == null || firstNode.NodeType != XmlNodeType.XmlDeclaration)
                        return true;
                        return false; //not allowed to insert a second XmlDeclaration node
                    return false;
        internal override bool CanInsertAfter( XmlNode newChild, XmlNode refChild ) {
            Debug.Assert(newChild != null); //should be checked that newChild is not null before this function call
            if (newChild.NodeType == XmlNodeType.XmlDeclaration) {
                if (refChild == null) {
                    //append at the end
                    return (LastNode == null);
                } else
                    return false;
            return true;
        internal override bool CanInsertBefore( XmlNode newChild, XmlNode refChild ) {
            Debug.Assert(newChild != null); //should be checked that newChild is not null before this function call
            if (newChild.NodeType == XmlNodeType.XmlDeclaration) {
                return (refChild==null || refChild==FirstChild);
            return true;
        // Saves the node to the specified XmlWriter.
        public override void WriteTo(XmlWriter w) {
            WriteContentTo( w );
        // Saves all the children of the node to the specified XmlWriter.
        public override void WriteContentTo(XmlWriter w) {
            foreach( XmlNode n in this ) {
                n.WriteTo( w );
        internal override XPathNodeType XPNodeType { get { return XPathNodeType.Root; } }