35 writes to state
System.Xml (35)
System\Xml\XPath\XPathNavigatorReader.cs (35)
113
this.
state
= State.Initial;
292
state
= savedState;
294
state
= State.InReadBinary;
319
state
= savedState;
321
state
= State.InReadBinary;
334
this.
state
= State.Attribute;
514
state
= savedState;
538
state
= savedState;
587
this.
state
= State.Attribute;
590
this.
state
= State.AttrVal;
597
state
= savedState;
599
state
= State.InReadBinary;
650
state
= savedState;
665
this.
state
= State.Content;
669
state
= savedState;
671
state
= State.InReadBinary;
714
state
= savedState;
717
this.
state
= State.AttrVal;
743
state
= savedState;
750
state
= State.InReadBinary;
766
state
= savedState;
773
state
= State.InReadBinary;
789
state
= savedState;
796
state
= State.InReadBinary;
812
state
= savedState;
819
state
= State.InReadBinary;
848
this.
state
= State.Content;
857
this.
state
= State.Attribute;
866
this.
state
= State.Content;
871
this.
state
= State.EndElement;
884
this.
state
= State.Content;
889
this.
state
= State.EndElement;
910
state
= savedState;
924
this.
state
= State.Closed;
934
this.
state
= State.EOF;
29 references to state
System.Xml (29)
System\Xml\XPath\XPathNavigatorReader.cs (29)
119
get { return this.
state
> State.Initial && this.
state
< State.EOF; }
219
if( this.
state
== State.Initial )
282
switch (this.
state
) {
302
switch (this.
state
) {
512
if (
state
== State.InReadBinary ) {
536
if (
state
== State.InReadBinary ) {
545
switch (this.
state
) {
648
if (
state
== State.InReadBinary ) {
657
switch (this.
state
) {
663
if (this.
state
== State.AttrVal)
682
return this.
state
== State.EOF;
688
switch (this.
state
) {
712
if (
state
== State.InReadBinary ) {
716
if ( this.
state
== State.Attribute ) {
737
if (
state
!= State.InReadBinary ) {
739
savedState =
state
;
749
savedState =
state
;
760
if (
state
!= State.InReadBinary ) {
762
savedState =
state
;
772
savedState =
state
;
783
if (
state
!= State.InReadBinary ) {
785
savedState =
state
;
795
savedState =
state
;
806
if (
state
!= State.InReadBinary ) {
808
savedState =
state
;
818
savedState =
state
;
839
switch (this.
state
) {
906
if (
state
== State.AttrVal)