66 references to State
System.Xml (66)
System\Xml\Core\XmlCharCheckingReader.cs (41)
37State state; 59state = State.Initial; 108if ( state == State.InReadBinary ) { 115if ( state == State.InReadBinary ) { 122if ( state == State.InReadBinary ) { 129if ( state == State.InReadBinary ) { 136if ( state == State.InReadBinary ) { 143if ( state == State.InReadBinary ) { 151case State.Initial: 152state = State.Interactive; 154goto case State.Interactive; 158case State.Error: 161case State.InReadBinary: 163state = State.Interactive; 164goto case State.Interactive; 166case State.Interactive: 318case State.Initial: 320case State.Error: 322case State.InReadBinary: 323case State.Interactive: 331if ( state == State.InReadBinary ) { 348if ( state != State.InReadBinary ) { 353state = State.InReadBinary; 369state = State.Interactive; 375state = State.InReadBinary; 384if ( state != State.InReadBinary ) { 389state = State.InReadBinary; 405state = State.Interactive; 411state = State.InReadBinary; 434if ( state != State.InReadBinary ) { 439state = State.InReadBinary; 455state = State.Interactive; 461state = State.InReadBinary; 483if ( state != State.InReadBinary ) { 488state = State.InReadBinary; 504state = State.Interactive; 510state = State.InReadBinary; 519state = State.Error; 524state = State.Error; 548state = State.Error; 558state = State.Interactive;
System\Xml\Core\XmlCharCheckingReaderAsync.cs (25)
19case State.Initial: 20state = State.Interactive; 22goto case State.Interactive; 26case State.Error: 29case State.InReadBinary: 31state = State.Interactive; 32goto case State.Interactive; 34case State.Interactive: 188if ( state != State.InReadBinary ) { 193state = State.InReadBinary; 209state = State.Interactive; 215state = State.InReadBinary; 224if ( state != State.InReadBinary ) { 229state = State.InReadBinary; 245state = State.Interactive; 251state = State.InReadBinary; 274if ( state != State.InReadBinary ) { 279state = State.InReadBinary; 295state = State.Interactive; 301state = State.InReadBinary; 323if ( state != State.InReadBinary ) { 328state = State.InReadBinary; 344state = State.Interactive; 350state = State.InReadBinary; 355state = State.Interactive;