66 references to State
System.Xml (66)
System\Xml\Core\XmlCharCheckingReader.cs (41)
37
State
state;
59
state =
State
.Initial;
108
if ( state ==
State
.InReadBinary ) {
115
if ( state ==
State
.InReadBinary ) {
122
if ( state ==
State
.InReadBinary ) {
129
if ( state ==
State
.InReadBinary ) {
136
if ( state ==
State
.InReadBinary ) {
143
if ( state ==
State
.InReadBinary ) {
151
case
State
.Initial:
152
state =
State
.Interactive;
154
goto case
State
.Interactive;
158
case
State
.Error:
161
case
State
.InReadBinary:
163
state =
State
.Interactive;
164
goto case
State
.Interactive;
166
case
State
.Interactive:
318
case
State
.Initial:
320
case
State
.Error:
322
case
State
.InReadBinary:
323
case
State
.Interactive:
331
if ( state ==
State
.InReadBinary ) {
348
if ( state !=
State
.InReadBinary ) {
353
state =
State
.InReadBinary;
369
state =
State
.Interactive;
375
state =
State
.InReadBinary;
384
if ( state !=
State
.InReadBinary ) {
389
state =
State
.InReadBinary;
405
state =
State
.Interactive;
411
state =
State
.InReadBinary;
434
if ( state !=
State
.InReadBinary ) {
439
state =
State
.InReadBinary;
455
state =
State
.Interactive;
461
state =
State
.InReadBinary;
483
if ( state !=
State
.InReadBinary ) {
488
state =
State
.InReadBinary;
504
state =
State
.Interactive;
510
state =
State
.InReadBinary;
519
state =
State
.Error;
524
state =
State
.Error;
548
state =
State
.Error;
558
state =
State
.Interactive;
System\Xml\Core\XmlCharCheckingReaderAsync.cs (25)
19
case
State
.Initial:
20
state =
State
.Interactive;
22
goto case
State
.Interactive;
26
case
State
.Error:
29
case
State
.InReadBinary:
31
state =
State
.Interactive;
32
goto case
State
.Interactive;
34
case
State
.Interactive:
188
if ( state !=
State
.InReadBinary ) {
193
state =
State
.InReadBinary;
209
state =
State
.Interactive;
215
state =
State
.InReadBinary;
224
if ( state !=
State
.InReadBinary ) {
229
state =
State
.InReadBinary;
245
state =
State
.Interactive;
251
state =
State
.InReadBinary;
274
if ( state !=
State
.InReadBinary ) {
279
state =
State
.InReadBinary;
295
state =
State
.Interactive;
301
state =
State
.InReadBinary;
323
if ( state !=
State
.InReadBinary ) {
328
state =
State
.InReadBinary;
344
state =
State
.Interactive;
350
state =
State
.InReadBinary;
355
state =
State
.Interactive;