34 writes to state
System.Xml (34)
System\Xml\Core\XmlCharCheckingReader.cs (19)
59
state
= State.Initial;
152
state
= State.Interactive;
163
state
= State.Interactive;
353
state
= State.InReadBinary;
369
state
= State.Interactive;
375
state
= State.InReadBinary;
389
state
= State.InReadBinary;
405
state
= State.Interactive;
411
state
= State.InReadBinary;
439
state
= State.InReadBinary;
455
state
= State.Interactive;
461
state
= State.InReadBinary;
488
state
= State.InReadBinary;
504
state
= State.Interactive;
510
state
= State.InReadBinary;
519
state
= State.Error;
524
state
= State.Error;
548
state
= State.Error;
558
state
= State.Interactive;
System\Xml\Core\XmlCharCheckingReaderAsync.cs (15)
20
state
= State.Interactive;
31
state
= State.Interactive;
193
state
= State.InReadBinary;
209
state
= State.Interactive;
215
state
= State.InReadBinary;
229
state
= State.InReadBinary;
245
state
= State.Interactive;
251
state
= State.InReadBinary;
279
state
= State.InReadBinary;
295
state
= State.Interactive;
301
state
= State.InReadBinary;
328
state
= State.InReadBinary;
344
state
= State.Interactive;
350
state
= State.InReadBinary;
355
state
= State.Interactive;
18 references to state
System.Xml (18)
System\Xml\Core\XmlCharCheckingReader.cs (13)
108
if (
state
== State.InReadBinary ) {
115
if (
state
== State.InReadBinary ) {
122
if (
state
== State.InReadBinary ) {
129
if (
state
== State.InReadBinary ) {
136
if (
state
== State.InReadBinary ) {
143
if (
state
== State.InReadBinary ) {
150
switch (
state
) {
317
switch (
state
) {
331
if (
state
== State.InReadBinary ) {
348
if (
state
!= State.InReadBinary ) {
384
if (
state
!= State.InReadBinary ) {
434
if (
state
!= State.InReadBinary ) {
483
if (
state
!= State.InReadBinary ) {
System\Xml\Core\XmlCharCheckingReaderAsync.cs (5)
18
switch (
state
) {
188
if (
state
!= State.InReadBinary ) {
224
if (
state
!= State.InReadBinary ) {
274
if (
state
!= State.InReadBinary ) {
323
if (
state
!= State.InReadBinary ) {