34 writes to state
System.Xml (34)
System\Xml\Core\XmlCharCheckingReader.cs (19)
59state = State.Initial; 152state = State.Interactive; 163state = State.Interactive; 353state = State.InReadBinary; 369state = State.Interactive; 375state = State.InReadBinary; 389state = State.InReadBinary; 405state = State.Interactive; 411state = State.InReadBinary; 439state = State.InReadBinary; 455state = State.Interactive; 461state = State.InReadBinary; 488state = State.InReadBinary; 504state = State.Interactive; 510state = State.InReadBinary; 519state = State.Error; 524state = State.Error; 548state = State.Error; 558state = State.Interactive;
System\Xml\Core\XmlCharCheckingReaderAsync.cs (15)
20state = State.Interactive; 31state = State.Interactive; 193state = State.InReadBinary; 209state = State.Interactive; 215state = State.InReadBinary; 229state = State.InReadBinary; 245state = State.Interactive; 251state = State.InReadBinary; 279state = State.InReadBinary; 295state = State.Interactive; 301state = State.InReadBinary; 328state = State.InReadBinary; 344state = State.Interactive; 350state = State.InReadBinary; 355state = State.Interactive;
18 references to state
System.Xml (18)
System\Xml\Core\XmlCharCheckingReader.cs (13)
108if ( state == State.InReadBinary ) { 115if ( state == State.InReadBinary ) { 122if ( state == State.InReadBinary ) { 129if ( state == State.InReadBinary ) { 136if ( state == State.InReadBinary ) { 143if ( state == State.InReadBinary ) { 150switch ( state ) { 317switch ( state ) { 331if ( state == State.InReadBinary ) { 348if ( state != State.InReadBinary ) { 384if ( state != State.InReadBinary ) { 434if ( state != State.InReadBinary ) { 483if ( state != State.InReadBinary ) {
System\Xml\Core\XmlCharCheckingReaderAsync.cs (5)
18switch ( state ) { 188if ( state != State.InReadBinary ) { 224if ( state != State.InReadBinary ) { 274if ( state != State.InReadBinary ) { 323if ( state != State.InReadBinary ) {