1 write to DesignersParser
System.Workflow.Activities (1)
Designers\StateDesigner.cs (1)
1357this.DesignersParser = null;
18 references to DesignersParser
System.Workflow.Activities (18)
Designers\StateDesigner.cs (18)
166if (this.DesignersParser.Ordered.Count > 0) 167return this.DesignersParser.Ordered[0].Activity; 183if (this.DesignersParser.Ordered.Count > 0) 184return this.DesignersParser.Ordered[this.DesignersParser.Ordered.Count - 1].Activity; 341foreach (EventDrivenDesigner eventDrivenDesigner in this.DesignersParser.EventDrivenDesigners) 359foreach (StateInitializationDesigner stateInitializationDesigner in this.DesignersParser.StateInitializationDesigners) 377foreach (StateFinalizationDesigner stateFinalizationDesigner in this.DesignersParser.StateFinalizationDesigners) 776if (this.DesignersParser.StateInitializationDesigners.Count == 0) 778if (this.DesignersParser.StateFinalizationDesigners.Count == 0) 924List<ActivityDesigner> ordered = this.DesignersParser.Ordered; 959if (this.DesignersParser.StateDesigners.Count > 0) 960return this.DesignersParser.StateDesigners[0].Activity; 1820foreach (StateInitializationDesigner stateInitializationDesigner in this.DesignersParser.StateInitializationDesigners) 1828foreach (EventDrivenDesigner eventDrivenDesigner in this.DesignersParser.EventDrivenDesigners) 1835foreach (StateFinalizationDesigner stateFinalizationDesigner in this.DesignersParser.StateFinalizationDesigners) 2073bool hasStateInitialization = this.DesignersParser.StateInitializationDesigners.Count > 0; 2089bool hasStateFinalization = this.DesignersParser.StateFinalizationDesigners.Count > 0;