1 write to DesignersParser
System.Workflow.Activities (1)
Designers\StateDesigner.cs (1)
1357
this.
DesignersParser
= null;
18 references to DesignersParser
System.Workflow.Activities (18)
Designers\StateDesigner.cs (18)
166
if (this.
DesignersParser
.Ordered.Count > 0)
167
return this.
DesignersParser
.Ordered[0].Activity;
183
if (this.
DesignersParser
.Ordered.Count > 0)
184
return this.
DesignersParser
.Ordered[this.
DesignersParser
.Ordered.Count - 1].Activity;
341
foreach (EventDrivenDesigner eventDrivenDesigner in this.
DesignersParser
.EventDrivenDesigners)
359
foreach (StateInitializationDesigner stateInitializationDesigner in this.
DesignersParser
.StateInitializationDesigners)
377
foreach (StateFinalizationDesigner stateFinalizationDesigner in this.
DesignersParser
.StateFinalizationDesigners)
776
if (this.
DesignersParser
.StateInitializationDesigners.Count == 0)
778
if (this.
DesignersParser
.StateFinalizationDesigners.Count == 0)
924
List<ActivityDesigner> ordered = this.
DesignersParser
.Ordered;
959
if (this.
DesignersParser
.StateDesigners.Count > 0)
960
return this.
DesignersParser
.StateDesigners[0].Activity;
1820
foreach (StateInitializationDesigner stateInitializationDesigner in this.
DesignersParser
.StateInitializationDesigners)
1828
foreach (EventDrivenDesigner eventDrivenDesigner in this.
DesignersParser
.EventDrivenDesigners)
1835
foreach (StateFinalizationDesigner stateFinalizationDesigner in this.
DesignersParser
.StateFinalizationDesigners)
2073
bool hasStateInitialization = this.
DesignersParser
.StateInitializationDesigners.Count > 0;
2089
bool hasStateFinalization = this.
DesignersParser
.StateFinalizationDesigners.Count > 0;