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//------------------------------------------------------------------------------
// <copyright file="Brush.cs" company="Microsoft">
// Copyright (c) Microsoft Corporation. All rights reserved.
// </copyright>
//------------------------------------------------------------------------------
#if WINFORMS_NAMESPACE
namespace System.Windows.Forms.Internal
#elif DRAWING_NAMESPACE
namespace System.Drawing.Internal
#else
namespace System.Experimental.Gdi
#endif
{
using System;
/// <devdoc>
/// Specifies the layout of a device context.
/// </devdoc>
[Flags]
#if WINFORMS_PUBLIC_GRAPHICS_LIBRARY
public
#else
internal
#endif
enum DeviceContextLayout
{
/// <devdoc>
/// Right to left.
/// </devdoc>
Normal = 0x00000000,
/// <devdoc>
/// Right to left. LAYOUT_RTL
/// </devdoc>
RightToLeft = 0x00000001,
/// <devdoc>
/// Bottom to top. LAYOUT_BTT
/// </devdoc>
BottomToTop = 0x00000002,
/// <devdoc>
/// Vertical before horizontal. LAYOUT_VBH
/// </devdoc>
VerticalBeforeHorizontal = 0x00000004,
/// <devdoc>
/// Disables any reflection during BitBlt and StretchBlt operations. LAYOUT_BITMAPORIENTATIONPRESERVED
/// </devdoc>
BitmapOrientationPreserved = 0x00000008
}
}
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