21 writes to Y
System.Windows.Forms.DataVisualization (21)
Common\ChartTypes\BarChart.cs (1)
2244
_areaProjectionCenter.
Y
= val;
Common\General\Axis.cs (2)
6435
axisPoints[0].
Y
= (float)Math.Round(axisPoints[0].Y, 4);
6437
axisPoints[1].
Y
= (float)Math.Round(axisPoints[1].Y, 4);
Common\General\Matrix3D.cs (18)
423
point.
Y
-= _translateY;
462
point.
Y
= point.Y - _shiftY;
497
point.
Y
= point.Y - ( _perspectiveZ - point.Z ) * xFactor;
513
point.
Y
= _translateY + (point.Y - _translateY) / ( 1 + (_perspectiveZ - point.Z) * _perspectiveFactor);
528
point.
Y
= _translateY + (point.Y - _translateY) / _scale;
784
point.
Y
= resultVector[1];
865
_lightVectors[1].
Y
-= _lightVectors[0].Y;
870
_lightVectors[2].
Y
-= _lightVectors[0].Y;
875
_lightVectors[3].
Y
-= _lightVectors[0].Y;
880
_lightVectors[4].
Y
-= _lightVectors[0].Y;
885
_lightVectors[5].
Y
-= _lightVectors[0].Y;
890
_lightVectors[6].
Y
-= _lightVectors[0].Y;
1045
firstVector.
Y
= points[0].Y - points[1].Y;
1050
secondVector.
Y
= points[2].Y - points[1].Y;
1056
normalVector.
Y
= firstVector.Z * secondVector.X - firstVector.X * secondVector.Z;
1136
firstVector.
Y
= points[0].Y - points[1].Y;
1141
secondVector.
Y
= points[2].Y - points[1].Y;
1147
normalVector.
Y
= firstVector.Z * secondVector.X - firstVector.X * secondVector.Z;
166 references to Y
System.Windows.Forms.DataVisualization (166)
Common\Annotation\AnnotationBase.cs (6)
2225
anchorY = annot3DPoints[0].
Y
;
2743
relativeY = annot3DPoints[0].
Y
;
2745
anchorY = annot3DPoints[2].
Y
;
2751
relativeHeight = annot3DPoints[1].
Y
- relativeY;
3532
anchorY = annot3DPoints[0].
Y
;
4093
anchorY = annot3DPoints[0].
Y
;
Common\ChartTypes\BarChart.cs (10)
2101
(rotationCenterProjection[1].
Y
- rotationCenterProjection[0].
Y
) /
2243
_areaProjectionCenter.X = _areaProjectionCenter.
Y
;
2281
if(!float.IsNaN(_areaProjectionCenter.
Y
))
2290
if( yMin1 <= _areaProjectionCenter.
Y
&& yMin2 <= _areaProjectionCenter.
Y
)
2294
else if( yMin1 <= _areaProjectionCenter.
Y
)
2303
if( yMax1 >= _areaProjectionCenter.
Y
&& yMax2 >= _areaProjectionCenter.
Y
)
2307
else if( yMax1 >= _areaProjectionCenter.
Y
)
Common\ChartTypes\BoxPlotChart.cs (12)
767
yPosition = points[0].
Y
;
1226
rectSize.Y = (float)points[3].
Y
;
1227
rectSize.Height = (float)Math.Abs(rectSize.Y - points[2].
Y
);
1287
new PointF(rectSize.Left, (float)points[4].
Y
),
1288
new PointF(rectSize.Right, (float)points[4].
Y
),
1319
float medianValue = (float)points[5].
Y
;
1342
high = points[0].
Y
;
1343
low = points[1].
Y
;
1358
high = points[0].
Y
;
1359
low = points[1].
Y
;
1445
high = points[0].
Y
;
1446
low = points[1].
Y
;
Common\ChartTypes\ColumnChart.cs (1)
1362
labelPosition.Y = marker3DPosition[0].
Y
;
Common\ChartTypes\ErrorBarChart.cs (7)
835
yPosition = points[0].
Y
;
1337
high = points[0].
Y
;
1338
low = points[1].
Y
;
1353
high = points[0].
Y
;
1354
low = points[1].
Y
;
1473
high = points[0].
Y
;
1474
low = points[1].
Y
;
Common\ChartTypes\FastLineChart.cs (2)
616
firstPointY = points[0].
Y
;
618
secondPointY = points[1].
Y
;
Common\ChartTypes\FastPointChart.cs (1)
455
location.Y = points[0].
Y
;
Common\ChartTypes\StackedBarChart.cs (2)
2013
(rotationCenterProjection[1].
Y
- rotationCenterProjection[0].
Y
) /
Common\ChartTypes\StackedColumnChart.cs (1)
1883
labelPosition.Y = marker3DPosition[0].
Y
;
Common\ChartTypes\StockChart.cs (6)
1263
high = points[0].
Y
;
1264
low = points[1].
Y
;
1356
high = points[0].
Y
;
1357
low = points[1].
Y
;
1639
rect.Height = (float)Math.Abs(points[1].
Y
- points[0].
Y
);
Common\General\Axis.cs (12)
2354
(rotationCenterPoints[1].
Y
- rotationCenterPoints[0].
Y
) /
2372
if (rotationCenterPoints[1].
Y
!= rotationCenterPoints[0].
Y
)
2376
(rotationCenterPoints[1].
Y
- rotationCenterPoints[0].
Y
));
6435
axisPoints[0].Y = (float)Math.Round(axisPoints[0].
Y
, 4);
6437
axisPoints[1].Y = (float)Math.Round(axisPoints[1].
Y
, 4);
6443
angle = Math.Atan((axisPoints[1].
Y
- axisPoints[0].
Y
) / (axisPoints[1].X - axisPoints[0].X));
6447
angle = Math.Atan((axisPoints[1].X - axisPoints[0].X) / (axisPoints[1].
Y
- axisPoints[0].
Y
));
Common\General\ChartGraphics3D.cs (45)
432
if (Math.Abs(points[0].X - points[1].X) > Math.Abs(points[0].
Y
- points[1].
Y
))
434
path.AddLine(points[0].X, points[0].
Y
- 1, points[1].X, points[1].
Y
- 1);
435
path.AddLine(points[1].X, points[1].
Y
+ 1, points[0].X, points[0].
Y
+ 1);
440
path.AddLine(points[0].X - 1, points[0].
Y
, points[1].X - 1, points[1].
Y
);
441
path.AddLine(points[1].X + 1, points[1].
Y
, points[0].X + 1, points[0].
Y
);
2220
float minY = (float)Math.Min(points3D[0].
Y
, points3D[1].
Y
);
2222
float maxY = (float)Math.Max(points3D[0].
Y
, points3D[1].
Y
);
2961
pointsSurface[0] = new PointF(cubePoints[0].X, cubePoints[0].
Y
);
2962
pointsSurface[1] = new PointF(cubePoints[1].X, cubePoints[1].
Y
);
2963
pointsSurface[2] = new PointF(cubePoints[2].X, cubePoints[2].
Y
);
2964
pointsSurface[3] = new PointF(cubePoints[3].X, cubePoints[3].
Y
);
2968
pointsSurface[0] = new PointF(cubePoints[4].X, cubePoints[4].
Y
);
2969
pointsSurface[1] = new PointF(cubePoints[5].X, cubePoints[5].
Y
);
2970
pointsSurface[2] = new PointF(cubePoints[6].X, cubePoints[6].
Y
);
2971
pointsSurface[3] = new PointF(cubePoints[7].X, cubePoints[7].
Y
);
2975
pointsSurface[0] = new PointF(cubePoints[0].X, cubePoints[0].
Y
);
2976
pointsSurface[1] = new PointF(cubePoints[1].X, cubePoints[1].
Y
);
2977
pointsSurface[2] = new PointF(cubePoints[5].X, cubePoints[5].
Y
);
2978
pointsSurface[3] = new PointF(cubePoints[4].X, cubePoints[4].
Y
);
2982
pointsSurface[0] = new PointF(cubePoints[3].X, cubePoints[3].
Y
);
2983
pointsSurface[1] = new PointF(cubePoints[2].X, cubePoints[2].
Y
);
2984
pointsSurface[2] = new PointF(cubePoints[6].X, cubePoints[6].
Y
);
2985
pointsSurface[3] = new PointF(cubePoints[7].X, cubePoints[7].
Y
);
2989
pointsSurface[0] = new PointF(cubePoints[0].X, cubePoints[0].
Y
);
2990
pointsSurface[1] = new PointF(cubePoints[3].X, cubePoints[3].
Y
);
2991
pointsSurface[2] = new PointF(cubePoints[7].X, cubePoints[7].
Y
);
2992
pointsSurface[3] = new PointF(cubePoints[4].X, cubePoints[4].
Y
);
2996
pointsSurface[0] = new PointF(cubePoints[1].X, cubePoints[1].
Y
);
2997
pointsSurface[1] = new PointF(cubePoints[2].X, cubePoints[2].
Y
);
2998
pointsSurface[2] = new PointF(cubePoints[6].X, cubePoints[6].
Y
);
2999
pointsSurface[3] = new PointF(cubePoints[5].X, cubePoints[5].
Y
);
3818
float a = ( first.
Y
- second.
Y
) / ( first.X - second.X );
3819
float b = first.
Y
- a * first.X;
3822
if( first.
Y
> second.
Y
)
3847
if( tree.
Y
< a * tree.X + b )
3858
if( tree.
Y
<= a * tree.X + b )
Common\General\Label.cs (16)
2306
rect.Y = rectPoints[0].
Y
;
2307
rect.Height = rectPoints[2].
Y
- rect.Y;
2316
rect.Y = rectPoints[0].
Y
;
2317
rect.Height = rectPoints[2].
Y
- rect.Y;
2333
rect.Height = rectPoints[1].
Y
- rect.Y;
2338
rect.Y = rectPoints[0].
Y
;
2339
rect.Height = rectPoints[2].
Y
- rect.Y;
2346
rect.Y = rectPoints[2].
Y
;
2347
rect.Height = rectPoints[0].
Y
- rect.Y;
2364
rect.Height = rect.Bottom - rectPoints[1].
Y
;
2365
rect.Y = rectPoints[1].
Y
;
2370
rect.Y = rectPoints[2].
Y
;
2371
rect.Height = rectPoints[0].
Y
- rect.Y;
2384
rect.Y = rectPoints[0].
Y
;
2385
rect.Height = rectPoints[2].
Y
- rect.Y;
2468
float height = labelPositionPoints[0].
Y
- rect.Y;
Common\General\Matrix3D.cs (41)
335
if( point.
Y
- _translateY < 0F && Math.Abs( point.
Y
- _translateY ) > minY )
336
minY = Math.Abs( point.
Y
- _translateY );
338
if( point.
Y
- _translateY >=0F && Math.Abs( point.
Y
- _translateY ) > maxY )
339
maxY = Math.Abs( point.
Y
- _translateY );
361
if( maxYScale < Math.Abs(point.
Y
- _translateY) / height * 2 )
362
maxYScale = Math.Abs(point.
Y
- _translateY) / height * 2;
462
point.Y = point.
Y
- _shiftY;
497
point.Y = point.
Y
- ( _perspectiveZ - point.Z ) * xFactor;
513
point.Y = _translateY + (point.
Y
- _translateY) / ( 1 + (_perspectiveZ - point.Z) * _perspectiveFactor);
528
point.Y = _translateY + (point.
Y
- _translateY) / _scale;
775
inputVector[1] = point.
Y
;
865
_lightVectors[1].Y -= _lightVectors[0].
Y
;
870
_lightVectors[2].Y -= _lightVectors[0].
Y
;
875
_lightVectors[3].Y -= _lightVectors[0].
Y
;
880
_lightVectors[4].Y -= _lightVectors[0].
Y
;
885
_lightVectors[5].Y -= _lightVectors[0].
Y
;
890
_lightVectors[6].Y -= _lightVectors[0].
Y
;
1045
firstVector.Y = points[0].
Y
- points[1].
Y
;
1050
secondVector.Y = points[2].
Y
- points[1].
Y
;
1055
normalVector.X = firstVector.
Y
* secondVector.Z - firstVector.Z * secondVector.
Y
;
1057
normalVector.Z = firstVector.X * secondVector.
Y
- firstVector.
Y
* secondVector.X;
1136
firstVector.Y = points[0].
Y
- points[1].
Y
;
1141
secondVector.Y = points[2].
Y
- points[1].
Y
;
1146
normalVector.X = firstVector.
Y
* secondVector.Z - firstVector.Z * secondVector.
Y
;
1148
normalVector.Z = firstVector.X * secondVector.
Y
- firstVector.
Y
* secondVector.X;
1215
angle = Math.Acos( ( a.X * b.X + a.
Y
* b.
Y
+ a.Z * b.Z ) / ( Math.Sqrt( a.X * a.X + a.
Y
* a.
Y
+ a.Z * a.Z ) * Math.Sqrt( b.X * b.X + b.
Y
* b.
Y
+ b.Z * b.Z ) ) );
Common\General\StripLine.cs (4)
714
size.Height *= size.Height / (textSizeProjection[2].
Y
- textSizeProjection[0].
Y
);
787
(rotationCenterProjection[1].
Y
- rotationCenterProjection[0].
Y
) /