21 writes to Y
System.Windows.Forms.DataVisualization (21)
Common\ChartTypes\BarChart.cs (1)
2244 _areaProjectionCenter.Y = val;
Common\General\Axis.cs (2)
6435axisPoints[0].Y = (float)Math.Round(axisPoints[0].Y, 4); 6437axisPoints[1].Y = (float)Math.Round(axisPoints[1].Y, 4);
Common\General\Matrix3D.cs (18)
423 point.Y -= _translateY; 462 point.Y = point.Y - _shiftY; 497 point.Y = point.Y - ( _perspectiveZ - point.Z ) * xFactor; 513 point.Y = _translateY + (point.Y - _translateY) / ( 1 + (_perspectiveZ - point.Z) * _perspectiveFactor); 528 point.Y = _translateY + (point.Y - _translateY) / _scale; 784 point.Y = resultVector[1]; 865 _lightVectors[1].Y -= _lightVectors[0].Y; 870 _lightVectors[2].Y -= _lightVectors[0].Y; 875 _lightVectors[3].Y -= _lightVectors[0].Y; 880 _lightVectors[4].Y -= _lightVectors[0].Y; 885 _lightVectors[5].Y -= _lightVectors[0].Y; 890 _lightVectors[6].Y -= _lightVectors[0].Y; 1045 firstVector.Y = points[0].Y - points[1].Y; 1050 secondVector.Y = points[2].Y - points[1].Y; 1056 normalVector.Y = firstVector.Z * secondVector.X - firstVector.X * secondVector.Z; 1136 firstVector.Y = points[0].Y - points[1].Y; 1141 secondVector.Y = points[2].Y - points[1].Y; 1147 normalVector.Y = firstVector.Z * secondVector.X - firstVector.X * secondVector.Z;
166 references to Y
System.Windows.Forms.DataVisualization (166)
Common\Annotation\AnnotationBase.cs (6)
2225anchorY = annot3DPoints[0].Y; 2743 relativeY = annot3DPoints[0].Y; 2745 anchorY = annot3DPoints[2].Y; 2751 relativeHeight = annot3DPoints[1].Y - relativeY; 3532 anchorY = annot3DPoints[0].Y; 4093anchorY = annot3DPoints[0].Y;
Common\ChartTypes\BarChart.cs (10)
2101(rotationCenterProjection[1].Y - rotationCenterProjection[0].Y) / 2243 _areaProjectionCenter.X = _areaProjectionCenter.Y; 2281 if(!float.IsNaN(_areaProjectionCenter.Y)) 2290 if( yMin1 <= _areaProjectionCenter.Y && yMin2 <= _areaProjectionCenter.Y ) 2294 else if( yMin1 <= _areaProjectionCenter.Y) 2303 if( yMax1 >= _areaProjectionCenter.Y && yMax2 >= _areaProjectionCenter.Y ) 2307 else if( yMax1 >= _areaProjectionCenter.Y)
Common\ChartTypes\BoxPlotChart.cs (12)
767 yPosition = points[0].Y; 1226 rectSize.Y = (float)points[3].Y; 1227 rectSize.Height = (float)Math.Abs(rectSize.Y - points[2].Y); 1287 new PointF(rectSize.Left, (float)points[4].Y), 1288 new PointF(rectSize.Right, (float)points[4].Y), 1319 float medianValue = (float)points[5].Y; 1342 high = points[0].Y; 1343 low = points[1].Y; 1358 high = points[0].Y; 1359 low = points[1].Y; 1445 high = points[0].Y; 1446 low = points[1].Y;
Common\ChartTypes\ColumnChart.cs (1)
1362labelPosition.Y = marker3DPosition[0].Y;
Common\ChartTypes\ErrorBarChart.cs (7)
835 yPosition = points[0].Y; 1337 high = points[0].Y; 1338 low = points[1].Y; 1353 high = points[0].Y; 1354 low = points[1].Y; 1473 high = points[0].Y; 1474 low = points[1].Y;
Common\ChartTypes\FastLineChart.cs (2)
616 firstPointY = points[0].Y; 618 secondPointY = points[1].Y;
Common\ChartTypes\FastPointChart.cs (1)
455 location.Y = points[0].Y;
Common\ChartTypes\StackedBarChart.cs (2)
2013(rotationCenterProjection[1].Y - rotationCenterProjection[0].Y) /
Common\ChartTypes\StackedColumnChart.cs (1)
1883labelPosition.Y = marker3DPosition[0].Y;
Common\ChartTypes\StockChart.cs (6)
1263 high = points[0].Y; 1264 low = points[1].Y; 1356 high = points[0].Y; 1357 low = points[1].Y; 1639 rect.Height = (float)Math.Abs(points[1].Y - points[0].Y);
Common\General\Axis.cs (12)
2354(rotationCenterPoints[1].Y - rotationCenterPoints[0].Y) / 2372if (rotationCenterPoints[1].Y != rotationCenterPoints[0].Y) 2376(rotationCenterPoints[1].Y - rotationCenterPoints[0].Y)); 6435axisPoints[0].Y = (float)Math.Round(axisPoints[0].Y, 4); 6437axisPoints[1].Y = (float)Math.Round(axisPoints[1].Y, 4); 6443angle = Math.Atan((axisPoints[1].Y - axisPoints[0].Y) / (axisPoints[1].X - axisPoints[0].X)); 6447angle = Math.Atan((axisPoints[1].X - axisPoints[0].X) / (axisPoints[1].Y - axisPoints[0].Y));
Common\General\ChartGraphics3D.cs (45)
432if (Math.Abs(points[0].X - points[1].X) > Math.Abs(points[0].Y - points[1].Y)) 434path.AddLine(points[0].X, points[0].Y - 1, points[1].X, points[1].Y - 1); 435path.AddLine(points[1].X, points[1].Y + 1, points[0].X, points[0].Y + 1); 440path.AddLine(points[0].X - 1, points[0].Y, points[1].X - 1, points[1].Y); 441path.AddLine(points[1].X + 1, points[1].Y, points[0].X + 1, points[0].Y); 2220 float minY = (float)Math.Min(points3D[0].Y, points3D[1].Y); 2222 float maxY = (float)Math.Max(points3D[0].Y, points3D[1].Y); 2961 pointsSurface[0] = new PointF(cubePoints[0].X, cubePoints[0].Y); 2962 pointsSurface[1] = new PointF(cubePoints[1].X, cubePoints[1].Y); 2963 pointsSurface[2] = new PointF(cubePoints[2].X, cubePoints[2].Y); 2964 pointsSurface[3] = new PointF(cubePoints[3].X, cubePoints[3].Y); 2968 pointsSurface[0] = new PointF(cubePoints[4].X, cubePoints[4].Y); 2969 pointsSurface[1] = new PointF(cubePoints[5].X, cubePoints[5].Y); 2970 pointsSurface[2] = new PointF(cubePoints[6].X, cubePoints[6].Y); 2971 pointsSurface[3] = new PointF(cubePoints[7].X, cubePoints[7].Y); 2975 pointsSurface[0] = new PointF(cubePoints[0].X, cubePoints[0].Y); 2976 pointsSurface[1] = new PointF(cubePoints[1].X, cubePoints[1].Y); 2977 pointsSurface[2] = new PointF(cubePoints[5].X, cubePoints[5].Y); 2978 pointsSurface[3] = new PointF(cubePoints[4].X, cubePoints[4].Y); 2982 pointsSurface[0] = new PointF(cubePoints[3].X, cubePoints[3].Y); 2983 pointsSurface[1] = new PointF(cubePoints[2].X, cubePoints[2].Y); 2984 pointsSurface[2] = new PointF(cubePoints[6].X, cubePoints[6].Y); 2985 pointsSurface[3] = new PointF(cubePoints[7].X, cubePoints[7].Y); 2989 pointsSurface[0] = new PointF(cubePoints[0].X, cubePoints[0].Y); 2990 pointsSurface[1] = new PointF(cubePoints[3].X, cubePoints[3].Y); 2991 pointsSurface[2] = new PointF(cubePoints[7].X, cubePoints[7].Y); 2992 pointsSurface[3] = new PointF(cubePoints[4].X, cubePoints[4].Y); 2996 pointsSurface[0] = new PointF(cubePoints[1].X, cubePoints[1].Y); 2997 pointsSurface[1] = new PointF(cubePoints[2].X, cubePoints[2].Y); 2998 pointsSurface[2] = new PointF(cubePoints[6].X, cubePoints[6].Y); 2999 pointsSurface[3] = new PointF(cubePoints[5].X, cubePoints[5].Y); 3818 float a = ( first.Y - second.Y ) / ( first.X - second.X ); 3819 float b = first.Y - a * first.X; 3822 if( first.Y > second.Y ) 3847 if( tree.Y < a * tree.X + b ) 3858 if( tree.Y <= a * tree.X + b )
Common\General\Label.cs (16)
2306rect.Y = rectPoints[0].Y; 2307rect.Height = rectPoints[2].Y - rect.Y; 2316rect.Y = rectPoints[0].Y; 2317rect.Height = rectPoints[2].Y - rect.Y; 2333rect.Height = rectPoints[1].Y - rect.Y; 2338rect.Y = rectPoints[0].Y; 2339rect.Height = rectPoints[2].Y - rect.Y; 2346rect.Y = rectPoints[2].Y; 2347rect.Height = rectPoints[0].Y - rect.Y; 2364rect.Height = rect.Bottom - rectPoints[1].Y; 2365rect.Y = rectPoints[1].Y; 2370rect.Y = rectPoints[2].Y; 2371rect.Height = rectPoints[0].Y - rect.Y; 2384rect.Y = rectPoints[0].Y; 2385rect.Height = rectPoints[2].Y - rect.Y; 2468float height = labelPositionPoints[0].Y - rect.Y;
Common\General\Matrix3D.cs (41)
335 if( point.Y - _translateY < 0F && Math.Abs( point.Y - _translateY ) > minY ) 336 minY = Math.Abs( point.Y - _translateY ); 338 if( point.Y - _translateY >=0F && Math.Abs( point.Y - _translateY ) > maxY ) 339 maxY = Math.Abs( point.Y - _translateY ); 361 if( maxYScale < Math.Abs(point.Y - _translateY) / height * 2 ) 362 maxYScale = Math.Abs(point.Y - _translateY) / height * 2; 462 point.Y = point.Y - _shiftY; 497 point.Y = point.Y - ( _perspectiveZ - point.Z ) * xFactor; 513 point.Y = _translateY + (point.Y - _translateY) / ( 1 + (_perspectiveZ - point.Z) * _perspectiveFactor); 528 point.Y = _translateY + (point.Y - _translateY) / _scale; 775 inputVector[1] = point.Y; 865 _lightVectors[1].Y -= _lightVectors[0].Y; 870 _lightVectors[2].Y -= _lightVectors[0].Y; 875 _lightVectors[3].Y -= _lightVectors[0].Y; 880 _lightVectors[4].Y -= _lightVectors[0].Y; 885 _lightVectors[5].Y -= _lightVectors[0].Y; 890 _lightVectors[6].Y -= _lightVectors[0].Y; 1045 firstVector.Y = points[0].Y - points[1].Y; 1050 secondVector.Y = points[2].Y - points[1].Y; 1055 normalVector.X = firstVector.Y * secondVector.Z - firstVector.Z * secondVector.Y; 1057 normalVector.Z = firstVector.X * secondVector.Y - firstVector.Y * secondVector.X; 1136 firstVector.Y = points[0].Y - points[1].Y; 1141 secondVector.Y = points[2].Y - points[1].Y; 1146 normalVector.X = firstVector.Y * secondVector.Z - firstVector.Z * secondVector.Y; 1148 normalVector.Z = firstVector.X * secondVector.Y - firstVector.Y * secondVector.X; 1215 angle = Math.Acos( ( a.X * b.X + a.Y * b.Y + a.Z * b.Z ) / ( Math.Sqrt( a.X * a.X + a.Y * a.Y + a.Z * a.Z ) * Math.Sqrt( b.X * b.X + b.Y * b.Y + b.Z * b.Z ) ) );
Common\General\StripLine.cs (4)
714size.Height *= size.Height / (textSizeProjection[2].Y - textSizeProjection[0].Y); 787(rotationCenterProjection[1].Y - rotationCenterProjection[0].Y) /