66 references to _lightVectors
System.Windows.Forms.DataVisualization (66)
Common\General\Matrix3D.cs (66)
835
_lightVectors
[0] = new Point3D( 0F, 0F, 0F );
838
_lightVectors
[1] = new Point3D( 0F, 0F, 1F );
841
_lightVectors
[2] = new Point3D( 0F, 0F, -1F );
844
_lightVectors
[3] = new Point3D( -1F, 0F, 0F );
847
_lightVectors
[4] = new Point3D( 1F, 0F, 0F );
850
_lightVectors
[5] = new Point3D( 0F, -1F, 0F );
853
_lightVectors
[6] = new Point3D( 0F, 1F, 0F );
856
TransformPoints(
_lightVectors
, false );
864
_lightVectors
[1].X -=
_lightVectors
[0].X;
865
_lightVectors
[1].Y -=
_lightVectors
[0].Y;
866
_lightVectors
[1].Z -=
_lightVectors
[0].Z;
869
_lightVectors
[2].X -=
_lightVectors
[0].X;
870
_lightVectors
[2].Y -=
_lightVectors
[0].Y;
871
_lightVectors
[2].Z -=
_lightVectors
[0].Z;
874
_lightVectors
[3].X -=
_lightVectors
[0].X;
875
_lightVectors
[3].Y -=
_lightVectors
[0].Y;
876
_lightVectors
[3].Z -=
_lightVectors
[0].Z;
879
_lightVectors
[4].X -=
_lightVectors
[0].X;
880
_lightVectors
[4].Y -=
_lightVectors
[0].Y;
881
_lightVectors
[4].Z -=
_lightVectors
[0].Z;
884
_lightVectors
[5].X -=
_lightVectors
[0].X;
885
_lightVectors
[5].Y -=
_lightVectors
[0].Y;
886
_lightVectors
[5].Z -=
_lightVectors
[0].Z;
889
_lightVectors
[6].X -=
_lightVectors
[0].X;
890
_lightVectors
[6].Y -=
_lightVectors
[0].Y;
891
_lightVectors
[6].Z -=
_lightVectors
[0].Z;
955
front = ChartGraphics.GetGradientColor( surfaceColor, Color.Black, GetAngle(lightSource,
_lightVectors
[1])/Math.PI );
957
back = ChartGraphics.GetGradientColor( surfaceColor, Color.Black, GetAngle(lightSource,
_lightVectors
[2])/Math.PI );
969
left = ChartGraphics.GetGradientColor( surfaceColor, Color.Black, GetAngle(lightSource,
_lightVectors
[3])/Math.PI );
971
right = ChartGraphics.GetGradientColor( surfaceColor, Color.Black, GetAngle(lightSource,
_lightVectors
[4])/Math.PI );
974
top = ChartGraphics.GetGradientColor( surfaceColor, Color.Black, GetAngle(lightSource,
_lightVectors
[5])/Math.PI );
976
bottom = ChartGraphics.GetGradientColor( surfaceColor, Color.Black, GetAngle(lightSource,
_lightVectors
[6])/Math.PI );
987
front = GetBrightGradientColor( surfaceColor, GetAngle(lightSource,
_lightVectors
[1])/Math.PI );
989
back = GetBrightGradientColor( surfaceColor, GetAngle(lightSource,
_lightVectors
[2])/Math.PI );
991
left = GetBrightGradientColor( surfaceColor, GetAngle(lightSource,
_lightVectors
[3])/Math.PI );
993
right = GetBrightGradientColor( surfaceColor, GetAngle(lightSource,
_lightVectors
[4])/Math.PI );
995
top = GetBrightGradientColor( surfaceColor, GetAngle(lightSource,
_lightVectors
[5])/Math.PI );
997
bottom = GetBrightGradientColor( surfaceColor, GetAngle(lightSource,
_lightVectors
[6])/Math.PI );
1090
angleLeft = GetAngle( normalVector,
_lightVectors
[3] );
1091
angleRight = GetAngle( normalVector,
_lightVectors
[4] );
1095
angleLeft = GetAngle( normalVector,
_lightVectors
[4] );
1096
angleRight = GetAngle( normalVector,
_lightVectors
[3] );
1103
angleLeft = GetAngle( normalVector,
_lightVectors
[4] );
1104
angleRight = GetAngle( normalVector,
_lightVectors
[3] );
1108
angleLeft = GetAngle( normalVector,
_lightVectors
[3] );
1109
angleRight = GetAngle( normalVector,
_lightVectors
[4] );
1157
color = GetBrightGradientColor( surfaceColor, GetAngle(lightSource,
_lightVectors
[2])/Math.PI );
1162
color = GetBrightGradientColor( surfaceColor, GetAngle(lightSource,
_lightVectors
[1])/Math.PI );