|
//------------------------------------------------------------------------------
// <copyright file="FactoryGenerator.cs" company="Microsoft">
// Copyright (c) Microsoft Corporation. All rights reserved.
// </copyright>
//------------------------------------------------------------------------------
using System;
using System.Collections;
using System.Reflection;
using System.Reflection.Emit;
using System.Threading;
using System.Security;
using System.Security.Permissions;
using System.Web.Util;
namespace System.Web.UI.MobileControls {
/*
* Factory Generator class
* A factory generator is useful for cases where a large number of late-bound
* classes need to be instantiated.
*
* Normally, to create an instance of type t, you call the following code:
*
* ISomeInterface o = Activator.CreateInstance(t);
*
* This assumes that the default constructor is used, and that the type t
* implements the interface ISomeInterface.
*
* The factory generator, on the other hand, can use reflection emit APIs
* to dynamically generate a class factory for t. The generated class has
* the equivalent of the following code:
*
* class X : ISomeInterfaceFactory
* {
* public ISomeInterface CreateInstance()
* {
* return new t();
* }
* }
*
* It then instantiates and returns an object of this type. You can then
* call CreateInstance to create an instance of the type, which is
* significantly faster.
*
* A single instance of a FactoryGenerator can generate factories for
* multiple types. However, it builds all these types into a single
* dynamically generated assembly. CLR implementation prevents this
* assembly from being unloaded until the process exits.
*
* The FactoryGenerator is (almost) a templated type. It takes two
* types in its constructor:
*
* returnedType is the type common to all classes for which factories
* are to be generated. In the example above, this would be
* ISomeInterface.
* factoryInterface is the interface implemented by the dynamically
* generated class factory, and should include a method named
* CreateInstance, that takes no parameters and returns an object
* of the type specified by returnedType. In the example above,
* this would be ISomeInterfaceFactory.
*
* Copyright (c) 2001 Microsoft Corporation
*/
[Obsolete("The System.Web.Mobile.dll assembly has been deprecated and should no longer be used. For information about how to develop ASP.NET mobile applications, see http://go.microsoft.com/fwlink/?LinkId=157231.")]
internal class FactoryGenerator {
private Type _factoryInterface;
private Type _returnedType;
private MethodInfo _methodToOverride;
private ModuleBuilder _dynamicModule = null;
private Type[] _emptyParameterList = new Type[] { };
private Type[] _interfacesToImplement;
private object _instanceLock = new object();
private Hashtable _factoryTable = new Hashtable();
private static FactoryGenerator _factoryGenerator;
private static object _factoryGeneratorLock = new object();
// VSWhidbey 459555: We only need one instance of FactoryGenerator per app domain,
// so we mark all constructors as private so enforce the usage of the static
// StaticFactoryGenerator property.
private FactoryGenerator() : this(typeof(object), typeof(IWebObjectFactory)) { }
private FactoryGenerator(Type returnedType, Type factoryInterface) {
_returnedType = returnedType;
_factoryInterface = factoryInterface;
// Get the CreateInstance method, and make sure it has
// the correct signature.
_methodToOverride = factoryInterface.GetMethod("CreateInstance");
if (_methodToOverride.ReturnType != _returnedType ||
_methodToOverride.GetParameters().Length != 0) {
throw new InvalidOperationException(SR.GetString(SR.FactoryGenerator_Error_FactoryInterface));
}
// This will be needed later, when building the dynamic class.
_interfacesToImplement = new Type[1];
_interfacesToImplement[0] = factoryInterface;
}
internal static FactoryGenerator StaticFactoryGenerator {
get {
if (_factoryGenerator == null) {
lock (_factoryGeneratorLock) {
if (_factoryGenerator == null) {
_factoryGenerator = new FactoryGenerator();
}
}
}
return _factoryGenerator;
}
}
private static String GetUniqueCompilationName() {
return Guid.NewGuid().ToString().Replace('-', '_');
}
internal /*public*/ Object GetFactory(Type type) {
// Create the dynamic assembly if needed.
Object o = _factoryTable[type];
if (o != null) {
return o;
}
lock (_instanceLock) {
o = _factoryTable[type];
if (o != null) {
return o;
}
Type factoryType;
if (_dynamicModule == null) {
// Use a unique name for each assembly.
String name = GetUniqueCompilationName();
AssemblyName assemblyName = new AssemblyName();
assemblyName.Name = "A_" + name;
// Create a new assembly.
AssemblyBuilder newAssembly =
Thread.GetDomain().DefineDynamicAssembly(assemblyName,
AssemblyBuilderAccess.Run,
null, //directory to persist assembly
null, //evidence copied from caller
null, //requiredPermissions
null, //optionalPermissions
null, //refusedPermissions
true //isSynchronized
);
// Create a single module in the assembly.
_dynamicModule = newAssembly.DefineDynamicModule("M_" + name);
}
// Give the factory a unique name.
String typeName = GetUniqueCompilationName();
TypeBuilder factoryTypeBuilder = _dynamicModule.DefineType("T_" + typeName,
TypeAttributes.Public,
typeof(Object),
_interfacesToImplement);
// Define the CreateInstance method. It must be virtual to be an interface implementation.
MethodBuilder method = factoryTypeBuilder.DefineMethod("CreateInstance",
MethodAttributes.Public |
MethodAttributes.Virtual,
_returnedType,
null);
// Generate IL. The generated IL corresponds to "return new type()"
// newobj <type_constructor>
// ret
ILGenerator il = method.GetILGenerator();
ConstructorInfo cons = type.GetConstructor(_emptyParameterList);
il.Emit(OpCodes.Newobj, cons);
il.Emit(OpCodes.Ret);
// Specify that this method implements CreateInstance from the inherited interface.
factoryTypeBuilder.DefineMethodOverride(method, _methodToOverride);
// Bake in the type.
factoryType = factoryTypeBuilder.CreateType();
// Create the type. This is the only place where Activator.CreateInstance is used,
// reducing the calls to it from 1 per adapter instance to 1 per adapter type.
object factory = Activator.CreateInstance(factoryType);
_factoryTable[type] = factory;
return factory;
}
}
}
}
|