1 write to _translateX
System.Web.DataVisualization (1)
Common\General\Matrix3D.cs (1)
245
_translateX
= innerPlotRectangle.X+innerPlotRectangle.Width/2;
14 references to _translateX
System.Web.DataVisualization (14)
Common\General\Matrix3D.cs (14)
265
Translate(
_translateX
, _translateY, 0 );
329
if( point.X -
_translateX
< 0F && Math.Abs( point.X -
_translateX
) > minX )
330
minX = Math.Abs( point.X -
_translateX
);
332
if( point.X -
_translateX
>=0F && Math.Abs( point.X -
_translateX
) > maxX )
333
maxX = Math.Abs( point.X -
_translateX
);
357
if( maxXScale < Math.Abs(point.X -
_translateX
) / width * 2 )
358
maxXScale = Math.Abs(point.X -
_translateX
) / width * 2;
422
point.X -=
_translateX
;
512
point.X =
_translateX
+ (point.X -
_translateX
) / ( 1 + (_perspectiveZ - point.Z) * _perspectiveFactor);
527
point.X =
_translateX
+ (point.X -
_translateX
) / _scale;