1 write to _size
System.Web.DataVisualization (1)
Common\General\GridTickMarks.cs (1)
1057 _size = value;
45 references to _size
System.Web.DataVisualization (45)
Common\General\GridTickMarks.cs (45)
275 second.X = axisPosition + _size; 279 first.X = axisPosition - _size - scrollBarSize; 284 first.X = axisPosition - _size/2 - scrollBarSize; 285 second.X = axisPosition + _size/2; 301 first.X = axisPosition - _size; 307 second.X = axisPosition + _size + scrollBarSize; 311 first.X = axisPosition - _size/2; 312 second.X = axisPosition + _size/2 + scrollBarSize; 329 second.Y = axisPosition + _size; 333 first.Y = axisPosition - _size - scrollBarSize; 338 first.Y = axisPosition - _size/2 - scrollBarSize; 339 second.Y = axisPosition + _size/2; 355 first.Y = axisPosition - _size; 361 second.Y = axisPosition + _size + scrollBarSize; 365 first.Y = axisPosition - _size/2; 366 second.Y = axisPosition + _size/2 + scrollBarSize; 615 second.X = axisPosition + _size; 619 first.X = axisPosition - _size - scrollBarSize; 624 first.X = axisPosition - _size/2 - scrollBarSize; 625 second.X = axisPosition + _size/2; 641 first.X = axisPosition - _size; 647 second.X = axisPosition + _size + scrollBarSize; 651 first.X = axisPosition - _size/2; 652 second.X = axisPosition + _size/2 + scrollBarSize; 669 second.Y = axisPosition + _size; 673 first.Y = axisPosition - _size - scrollBarSize; 678 first.Y = axisPosition - _size/2 - scrollBarSize; 679 second.Y = axisPosition + _size/2; 695 first.Y = axisPosition - _size; 701 second.Y = axisPosition + _size + scrollBarSize; 705 first.Y = axisPosition - _size/2; 706 second.Y = axisPosition + _size/2 + scrollBarSize; 863 point2.Y = axisPosition + _size; 874 point4 = new Point3D(point1.X, point1.Y, - _size - area.areaSceneWallWidth.Width); 879 point2.Y = axisPosition + _size/2; 882 point4 = new Point3D(point1.X, point1.Y, - _size/2 - area.areaSceneWallWidth.Width); 904 point2.X = axisPosition + _size; 915 point4 = new Point3D(axisPosition, point1.Y, - _size - area.areaSceneWallWidth.Width); 920 point2.X = axisPosition + _size/2; 923 point4 = new Point3D(axisPosition, point1.Y, - _size/2 - area.areaSceneWallWidth.Width); 944 point1.X = axisPosition - _size; 956 point4 = new Point3D(axisPosition, point1.Y, - _size - area.areaSceneWallWidth.Width); 961 point1.X = axisPosition - _size/2; 965 point4 = new Point3D(axisPosition, point1.Y, - _size/2 - area.areaSceneWallWidth.Width); 1053 return _size;