6 writes to Rotation
System.Web.DataVisualization (6)
Common\ChartTypes\PieChart.cs (3)
549 area.Area3DStyle.Rotation = area.GetRealYAngle( ); 556 area.Area3DStyle.Rotation = oldYAngle; 2403area.Area3DStyle.Rotation = angle;
Common\General\ChartArea.cs (3)
1160 this.Area3DStyle.Rotation = oldYAngle; 1214 this.Area3DStyle.Rotation = (this.Area3DStyle.Rotation - 90) - 90; 1218 this.Area3DStyle.Rotation = (this.Area3DStyle.Rotation + 90) + 90;
23 references to Rotation
System.Web.DataVisualization (23)
Common\ChartTypes\PieChart.cs (4)
548 int oldYAngle = area.Area3DStyle.Rotation; 2407if (!parseSucceed || area.Area3DStyle.Rotation > 180 || area.Area3DStyle.Rotation < -180) 4382 startAngle = area.Area3DStyle.Rotation;
Common\ChartTypes\RangeChart.cs (1)
1711Color polygonColor = area.matrix3D.GetPolygonLight(points3D, backColor, topIsVisible, area.Area3DStyle.Rotation, SurfaceNames.Front, area.ReverseSeriesOrder);
Common\General\ChartArea.cs (7)
1183 oldYAngle = this.Area3DStyle.Rotation; 1186 if(this.Area3DStyle.Rotation > 90 || this.Area3DStyle.Rotation < -90) 1212 if(this.Area3DStyle.Rotation > 90) 1214 this.Area3DStyle.Rotation = (this.Area3DStyle.Rotation - 90) - 90; 1216 else if(this.Area3DStyle.Rotation < -90) 1218 this.Area3DStyle.Rotation = (this.Area3DStyle.Rotation + 90) + 90;
Common\General\ChartArea3D.cs (9)
663 this.Area3DStyle.Rotation, 714 if(this.Area3DStyle.Rotation > 0) 822 return (this.Area3DStyle.Rotation > 0); 1432 yAngle = this.Area3DStyle.Rotation; 1435 if( this._reverseSeriesOrder && this.Area3DStyle.Rotation >= 0 ) 1436 yAngle = this.Area3DStyle.Rotation - 180; 1439 if( this._reverseSeriesOrder && this.Area3DStyle.Rotation <= 0 ) 1440 yAngle = this.Area3DStyle.Rotation + 180; 1473 return (this.Area3DStyle.Rotation <= 0);
Common\General\ChartGraphics3D.cs (2)
1233 Color polygonColor = matrix.GetPolygonLight( points3D, backColor, topIsVisible, area.Area3DStyle.Rotation, surfaceName, area.ReverseSeriesOrder ); 2109 Color polygonColor = matrix.GetPolygonLight( points3D, backColor, topIsVisible, area.Area3DStyle.Rotation, surfaceName, area.ReverseSeriesOrder );