79 writes to xPosition
System.Web.DataVisualization (79)
Common\ChartTypes\AreaChart.cs (15)
806 dp1.xPosition = splinePoints[pIndex - 1].X; 811 dp2.xPosition = splinePoints[pIndex].X; 818 dp2.xPosition = splinePoints[pIndex - 1].X; 823 dp1.xPosition = splinePoints[pIndex].X; 1287 dp1.xPosition = firstPoint.xPosition; 1292 dp2.xPosition = secondPoint.xPosition; 1321 dp1.xPosition = leftMostPoint.xPosition; 1326 dp2.xPosition = leftMostPoint.xPosition;; 1350 dp1.xPosition = rightMostPoint.xPosition; 1355 dp2.xPosition = rightMostPoint.xPosition; 1374 dp1.xPosition = firstPoint.xPosition; 1379 dp2.xPosition = secondPoint.xPosition; 1408 dp1.xPosition = firstPoint.xPosition; 1414 dp2.xPosition = secondPoint.xPosition; 1560 intersectionPoint.xPosition = (axisPosition - firstPoint.yPosition) *
Common\ChartTypes\ColumnChart.cs (1)
774 pointEx.xPosition = pointEx.xCenterVal;
Common\ChartTypes\KagiChart.cs (2)
786 middlePoint.xPosition = secondPoint.xPosition; 845 vertSplitPoint.xPosition = secondPoint.xPosition;
Common\ChartTypes\LineChart.cs (33)
1679 firstPoint.xPosition = Math.Round(firstPoint.xPosition, decimals); 1681 secondPoint.xPosition = Math.Round(secondPoint.xPosition, decimals); 1715 firstPoint.xPosition = (double)plotAreaPositionX; 1723 firstPoint.xPosition = (double)plotAreaPositionRight; 1731 secondPoint.xPosition = (double)plotAreaPositionX; 1739 secondPoint.xPosition = (double)plotAreaPositionRight; 1800 intersectionPoint.xPosition = (intersectionPoint.yPosition - secondPoint.yPosition) * 1831 intersectionPoint2.xPosition = (intersectionPoint2.yPosition - secondPoint.yPosition) * 1848 tempPoint.xPosition = intersectionPoint.xPosition; 1850 intersectionPoint.xPosition = intersectionPoint2.xPosition; 1852 intersectionPoint2.xPosition = tempPoint.xPosition; 2047 firstPoint.xPosition = Math.Round(firstPoint.xPosition, decimals); 2049 secondPoint.xPosition = Math.Round(secondPoint.xPosition, decimals); 2121 intersectionPoint.xPosition = (intersectionPoint.yPosition - fourthPoint.Y) * 2159 intersectionPoint2.xPosition = (intersectionPoint2.yPosition - fourthPoint.Y) * 2248 tempPoint.xPosition = intersectionPoint.xPosition; 2250 intersectionPoint.xPosition = intersectionPoint2.xPosition; 2252 intersectionPoint2.xPosition = tempPoint.xPosition; 2275 tempPoint.xPosition = intersectionPoint.xPosition; 2277 intersectionPoint.xPosition = intersectionPoint2.xPosition; 2279 intersectionPoint2.xPosition = tempPoint.xPosition; 2290 tempPoint.xPosition = intersectionPoint.xPosition; 2292 intersectionPoint.xPosition = intersectionPoint2.xPosition; 2294 intersectionPoint2.xPosition = tempPoint.xPosition; 2320 tempPoint.xPosition = intersectionPoint.xPosition; 2322 intersectionPoint.xPosition = intersectionPoint2.xPosition; 2324 intersectionPoint2.xPosition = tempPoint.xPosition; 2336 tempPoint.xPosition = intersectionPoint.xPosition; 2338 intersectionPoint.xPosition = intersectionPoint2.xPosition; 2340 intersectionPoint2.xPosition = tempPoint.xPosition; 2369 tempPoint.xPosition = intersectionPoint.xPosition; 2371 intersectionPoint.xPosition = intersectionPoint2.xPosition; 2373 intersectionPoint2.xPosition = tempPoint.xPosition;
Common\ChartTypes\RangeChart.cs (13)
1003 intersectionPoint.xPosition = intersectionCoordinates.X; 1157 firstPoint.xPosition = Math.Round(firstPoint.xPosition, 5); 1159 secondPoint.xPosition = Math.Round(secondPoint.xPosition, 5); 1281 dp1.xPosition = firstPoint.xPosition; 1286 dp2.xPosition = secondPoint.xPosition; 1308 dp1.xPosition = leftMostPoint.xPosition; 1311 dp2.xPosition = leftMostPoint.xPosition;; 1333 dp1.xPosition = rightMostPoint.xPosition; 1336 dp2.xPosition = rightMostPoint.xPosition; 1354 dp1.xPosition = firstPoint.xPosition; 1359 dp2.xPosition = secondPoint.xPosition; 1378 dp1.xPosition = firstPoint.xPosition; 1383 dp2.xPosition = secondPoint.xPosition;
Common\ChartTypes\StepLineChart.cs (1)
297 middlePoint.xPosition = secondPoint.xPosition;
Common\General\ChartArea3D.cs (1)
1866 pointEx.xPosition = xPosition;
Common\General\ChartGraphics3D.cs (13)
1620 dp1.xPosition = splinePathPoints[pIndex - 1].X; 1625 dp2.xPosition = splinePathPoints[pIndex].X; 1632 dp2.xPosition = splinePathPoints[pIndex - 1].X; 1637 dp1.xPosition = splinePathPoints[pIndex].X; 1848 firstPoint.xPosition = (double)plotAreaPositionX; 1856 firstPoint.xPosition = (double)plotAreaPositionRight; 1864 secondPoint.xPosition = (double)plotAreaPositionX; 1872 secondPoint.xPosition = (double)plotAreaPositionRight; 1933 intersectionPoint.xPosition = (intersectionPoint.yPosition - secondPoint.yPosition) * 1956 intersectionPoint2.xPosition = (intersectionPoint2.yPosition - secondPoint.yPosition) * 1965 tempPoint.xPosition = intersectionPoint.xPosition; 1967 intersectionPoint.xPosition = intersectionPoint2.xPosition; 1969 intersectionPoint2.xPosition = tempPoint.xPosition;
290 references to xPosition
System.Web.DataVisualization (290)
Common\ChartTypes\AreaChart.cs (51)
937 if(Math.Round(firstPoint.xPosition, 3) == Math.Round(secondPoint.xPosition, 3) && 979 float minX = (float)Math.Min(firstPoint.xPosition, secondPoint.xPosition); 982 float maxX = (float)Math.Max(firstPoint.xPosition, secondPoint.xPosition); 1176 if(Math.Round(firstPoint.xPosition, 3) == Math.Round(secondPoint.xPosition, 3) && 1287 dp1.xPosition = firstPoint.xPosition; 1292 dp2.xPosition = secondPoint.xPosition; 1317 DataPoint3D leftMostPoint = (firstPoint.xPosition <= secondPoint.xPosition) ? firstPoint : secondPoint; 1321 dp1.xPosition = leftMostPoint.xPosition; 1322 dp1.yPosition = (firstPoint.xPosition <= secondPoint.xPosition) ? thirdPoint.Y : fourthPoint.Y; 1326 dp2.xPosition = leftMostPoint.xPosition;; 1346 DataPoint3D rightMostPoint = (secondPoint.xPosition >= firstPoint.xPosition) ? secondPoint : firstPoint; 1350 dp1.xPosition = rightMostPoint.xPosition; 1351 dp1.yPosition = (secondPoint.xPosition >= firstPoint.xPosition) ? fourthPoint.Y : thirdPoint.Y; 1355 dp2.xPosition = rightMostPoint.xPosition; 1374 dp1.xPosition = firstPoint.xPosition; 1379 dp2.xPosition = secondPoint.xPosition; 1408 dp1.xPosition = firstPoint.xPosition; 1414 dp2.xPosition = secondPoint.xPosition; 1508 if(!upSideDown && firstPoint.xPosition <= secondPoint.xPosition || 1509 upSideDown && firstPoint.xPosition >= secondPoint.xPosition) 1511 cubePoints[0] = new Point3D( (float)firstPoint.xPosition, (float)firstPoint.yPosition, positionZ + depth ); 1512 cubePoints[1] = new Point3D( (float)firstPoint.xPosition, (float)firstPoint.yPosition, positionZ ); 1513 cubePoints[2] = new Point3D( (float)secondPoint.xPosition, (float)secondPoint.yPosition, positionZ ); 1517 cubePoints[0] = new Point3D( (float)secondPoint.xPosition, (float)secondPoint.yPosition, positionZ + depth ); 1518 cubePoints[1] = new Point3D( (float)secondPoint.xPosition, (float)secondPoint.yPosition, positionZ ); 1519 cubePoints[2] = new Point3D( (float)firstPoint.xPosition, (float)firstPoint.yPosition, positionZ ); 1524 if(!upSideDown && secondPoint.xPosition <= firstPoint.xPosition || 1525 upSideDown && secondPoint.xPosition >= firstPoint.xPosition) 1527 cubePoints[0] = new Point3D( (float)secondPoint.xPosition, (float)secondPoint.yPosition, positionZ + depth ); 1528 cubePoints[1] = new Point3D( (float)secondPoint.xPosition, (float)secondPoint.yPosition, positionZ ); 1529 cubePoints[2] = new Point3D( (float)firstPoint.xPosition, (float)firstPoint.yPosition, positionZ ); 1533 cubePoints[0] = new Point3D( (float)firstPoint.xPosition, (float)firstPoint.yPosition, positionZ + depth ); 1534 cubePoints[1] = new Point3D( (float)firstPoint.xPosition, (float)firstPoint.yPosition, positionZ ); 1535 cubePoints[2] = new Point3D( (float)secondPoint.xPosition, (float)secondPoint.yPosition, positionZ ); 1561 (secondPoint.xPosition - firstPoint.xPosition) / 1563 firstPoint.xPosition ; 1590 thirdPoint = new PointF((float)firstPoint.xPosition, axisPosition); 1591 fourthPoint = new PointF((float)secondPoint.xPosition, axisPosition);
Common\ChartTypes\BarChart.cs (10)
1449 double xPosition = pointEx.xPosition; 1660 double xPosition = pointEx.xPosition; 2260 if(point1.xPosition < point2.xPosition) 2264 else if(point1.xPosition > point2.xPosition) 2325 if(point1.xPosition != point2.xPosition) 2330 if((point1.xPosition + point1.width / 2f) >= _areaProjectionCenter.X && 2331 (point2.xPosition + point2.width / 2f) >= _areaProjectionCenter.X)
Common\ChartTypes\ColumnChart.cs (2)
776 ShiftedX = pointEx.xPosition - pointEx.xCenterVal; 795 rectSize.X = (float)(pointEx.xPosition - pointEx.width/2);
Common\ChartTypes\KagiChart.cs (2)
786 middlePoint.xPosition = secondPoint.xPosition; 845 vertSplitPoint.xPosition = secondPoint.xPosition;
Common\ChartTypes\LineChart.cs (81)
1655 if( double.IsNaN(firstPoint.xPosition) || 1657 double.IsNaN(secondPoint.xPosition) || 1679 firstPoint.xPosition = Math.Round(firstPoint.xPosition, decimals); 1681 secondPoint.xPosition = Math.Round(secondPoint.xPosition, decimals); 1690 if((decimal)firstPoint.xPosition < plotAreaPositionX || 1691 (decimal)firstPoint.xPosition > plotAreaPositionRight || 1692 (decimal)secondPoint.xPosition < plotAreaPositionX || 1693 (decimal)secondPoint.xPosition > plotAreaPositionRight ) 1696 if((decimal)firstPoint.xPosition < plotAreaPositionX && 1697 (decimal)secondPoint.xPosition < plotAreaPositionX) 1702 if((decimal)firstPoint.xPosition > plotAreaPositionRight && 1703 (decimal)secondPoint.xPosition > plotAreaPositionRight) 1709 if((decimal)firstPoint.xPosition < plotAreaPositionX) 1711 firstPoint.yPosition = ((double)plotAreaPositionX - secondPoint.xPosition) / 1712 (firstPoint.xPosition - secondPoint.xPosition) * 1717 else if((decimal)firstPoint.xPosition > plotAreaPositionRight) 1719 firstPoint.yPosition = ((double)plotAreaPositionRight - secondPoint.xPosition) / 1720 (firstPoint.xPosition - secondPoint.xPosition) * 1725 if((decimal)secondPoint.xPosition < plotAreaPositionX) 1727 secondPoint.yPosition = ((double)plotAreaPositionX - secondPoint.xPosition) / 1728 (firstPoint.xPosition - secondPoint.xPosition) * 1733 else if((decimal)secondPoint.xPosition > plotAreaPositionRight) 1735 secondPoint.yPosition = ((double)plotAreaPositionRight - secondPoint.xPosition) / 1736 (firstPoint.xPosition - secondPoint.xPosition) * 1801 (firstPoint.xPosition - secondPoint.xPosition) / 1803 secondPoint.xPosition; 1805 if(double.IsNaN(intersectionPoint.xPosition) || 1806 double.IsInfinity(intersectionPoint.xPosition) || 1832 (firstPoint.xPosition - secondPoint.xPosition) / 1834 secondPoint.xPosition; 1836 if(double.IsNaN(intersectionPoint2.xPosition) || 1837 double.IsInfinity(intersectionPoint2.xPosition) || 1848 tempPoint.xPosition = intersectionPoint.xPosition; 1850 intersectionPoint.xPosition = intersectionPoint2.xPosition; 1852 intersectionPoint2.xPosition = tempPoint.xPosition; 1906 new PointF((float)intersectionPoint2.xPosition, float.NaN), 1928 new PointF((float)intersectionPoint.xPosition, float.NaN), 1929 new PointF((float)intersectionPoint2.xPosition, float.NaN), 1949 new PointF((float)intersectionPoint.xPosition, float.NaN), 2047 firstPoint.xPosition = Math.Round(firstPoint.xPosition, decimals); 2049 secondPoint.xPosition = Math.Round(secondPoint.xPosition, decimals); 2127 intersectionPoint.yPosition = (intersectionPoint.xPosition - secondPoint.xPosition) / 2128 (firstPoint.xPosition - secondPoint.xPosition) * 2132 if(double.IsNaN(intersectionPoint.xPosition) || 2133 double.IsInfinity(intersectionPoint.xPosition) || 2164 intersectionPoint2.yPosition = (intersectionPoint2.xPosition - secondPoint.xPosition) / 2165 (firstPoint.xPosition - secondPoint.xPosition) * 2169 if(double.IsNaN(intersectionPoint2.xPosition) || 2170 double.IsInfinity(intersectionPoint2.xPosition) || 2248 tempPoint.xPosition = intersectionPoint.xPosition; 2250 intersectionPoint.xPosition = intersectionPoint2.xPosition; 2252 intersectionPoint2.xPosition = tempPoint.xPosition; 2268 new PointF((float)intersectionPoint2.xPosition, (!firstSegmentVisible || segmentNumber == 3) ? thirdPoint.Y : fourthPoint.Y), 2275 tempPoint.xPosition = intersectionPoint.xPosition; 2277 intersectionPoint.xPosition = intersectionPoint2.xPosition; 2279 intersectionPoint2.xPosition = tempPoint.xPosition; 2290 tempPoint.xPosition = intersectionPoint.xPosition; 2292 intersectionPoint.xPosition = intersectionPoint2.xPosition; 2294 intersectionPoint2.xPosition = tempPoint.xPosition; 2312 new PointF((float)intersectionPoint.xPosition, thirdPoint.Y), 2313 new PointF((float)intersectionPoint2.xPosition, fourthPoint.Y), 2320 tempPoint.xPosition = intersectionPoint.xPosition; 2322 intersectionPoint.xPosition = intersectionPoint2.xPosition; 2324 intersectionPoint2.xPosition = tempPoint.xPosition; 2336 tempPoint.xPosition = intersectionPoint.xPosition; 2338 intersectionPoint.xPosition = intersectionPoint2.xPosition; 2340 intersectionPoint2.xPosition = tempPoint.xPosition; 2361 new PointF((float)intersectionPoint.xPosition, thirdPointNewY), 2369 tempPoint.xPosition = intersectionPoint.xPosition; 2371 intersectionPoint.xPosition = intersectionPoint2.xPosition; 2373 intersectionPoint2.xPosition = tempPoint.xPosition;
Common\ChartTypes\RangeChart.cs (73)
998 (float)firstPoint.xPosition, (float)firstPoint.yPosition, 999 (float)secondPoint.xPosition, (float)secondPoint.yPosition, 1015 if( (decimal)intersectionCoordinates.X == (decimal)firstPoint.xPosition && 1020 if( (decimal)intersectionCoordinates.X == (decimal)secondPoint.xPosition && 1104 float minX = (float)Math.Min(firstPoint.xPosition, secondPoint.xPosition); 1107 float maxX = (float)Math.Max(firstPoint.xPosition, secondPoint.xPosition); 1157 firstPoint.xPosition = Math.Round(firstPoint.xPosition, 5); 1159 secondPoint.xPosition = Math.Round(secondPoint.xPosition, 5); 1281 dp1.xPosition = firstPoint.xPosition; 1286 dp2.xPosition = secondPoint.xPosition; 1306 DataPoint3D leftMostPoint = (firstPoint.xPosition <= secondPoint.xPosition) ? firstPoint : secondPoint; 1308 dp1.xPosition = leftMostPoint.xPosition; 1309 dp1.yPosition = (firstPoint.xPosition <= secondPoint.xPosition) ? thirdPoint.Y : fourthPoint.Y; 1311 dp2.xPosition = leftMostPoint.xPosition;; 1331 DataPoint3D rightMostPoint = (secondPoint.xPosition >= firstPoint.xPosition) ? secondPoint : firstPoint; 1333 dp1.xPosition = rightMostPoint.xPosition; 1334 dp1.yPosition = (secondPoint.xPosition >= firstPoint.xPosition) ? fourthPoint.Y : thirdPoint.Y; 1336 dp2.xPosition = rightMostPoint.xPosition; 1354 dp1.xPosition = firstPoint.xPosition; 1359 dp2.xPosition = secondPoint.xPosition; 1378 dp1.xPosition = firstPoint.xPosition; 1383 dp2.xPosition = secondPoint.xPosition; 1478 if(!upSideDown && firstPoint.xPosition < secondPoint.xPosition || 1479 upSideDown && firstPoint.xPosition > secondPoint.xPosition) 1481 cubePoints[0] = new Point3D( (float)firstPoint.xPosition, (float)firstPoint.yPosition, positionZ + depth ); 1482 cubePoints[1] = new Point3D( (float)firstPoint.xPosition, (float)firstPoint.yPosition, positionZ ); 1483 cubePoints[2] = new Point3D( (float)secondPoint.xPosition, (float)secondPoint.yPosition, positionZ ); 1487 cubePoints[0] = new Point3D( (float)secondPoint.xPosition, (float)secondPoint.yPosition, positionZ + depth ); 1488 cubePoints[1] = new Point3D( (float)secondPoint.xPosition, (float)secondPoint.yPosition, positionZ ); 1489 cubePoints[2] = new Point3D( (float)firstPoint.xPosition, (float)firstPoint.yPosition, positionZ ); 1494 if(!upSideDown && secondPoint.xPosition < firstPoint.xPosition || 1495 upSideDown && secondPoint.xPosition > firstPoint.xPosition) 1497 cubePoints[0] = new Point3D( (float)secondPoint.xPosition, (float)secondPoint.yPosition, positionZ + depth ); 1498 cubePoints[1] = new Point3D( (float)secondPoint.xPosition, (float)secondPoint.yPosition, positionZ ); 1499 cubePoints[2] = new Point3D( (float)firstPoint.xPosition, (float)firstPoint.yPosition, positionZ ); 1503 cubePoints[0] = new Point3D( (float)firstPoint.xPosition, (float)firstPoint.yPosition, positionZ + depth ); 1504 cubePoints[1] = new Point3D( (float)firstPoint.xPosition, (float)firstPoint.yPosition, positionZ ); 1505 cubePoints[2] = new Point3D( (float)secondPoint.xPosition, (float)secondPoint.yPosition, positionZ ); 1538 if(!upSideDown && firstPoint.xPosition < secondPoint.xPosition || 1539 upSideDown && firstPoint.xPosition > secondPoint.xPosition) 1541 cubePoints[0] = new Point3D( (float)firstPoint.xPosition, (float)thirdPoint.Y, positionZ + depth ); 1542 cubePoints[1] = new Point3D( (float)firstPoint.xPosition, (float)thirdPoint.Y, positionZ ); 1543 cubePoints[2] = new Point3D( (float)secondPoint.xPosition, (float)fourthPoint.Y, positionZ ); 1547 cubePoints[0] = new Point3D( (float)secondPoint.xPosition, (float)fourthPoint.Y, positionZ + depth ); 1548 cubePoints[1] = new Point3D( (float)secondPoint.xPosition, (float)fourthPoint.Y, positionZ ); 1549 cubePoints[2] = new Point3D( (float)firstPoint.xPosition, (float)thirdPoint.Y, positionZ ); 1554 if(!upSideDown && secondPoint.xPosition < firstPoint.xPosition || 1555 upSideDown && secondPoint.xPosition > firstPoint.xPosition) 1557 cubePoints[0] = new Point3D( (float)secondPoint.xPosition, (float)fourthPoint.Y, positionZ + depth ); 1558 cubePoints[1] = new Point3D( (float)secondPoint.xPosition, (float)fourthPoint.Y, positionZ ); 1559 cubePoints[2] = new Point3D( (float)firstPoint.xPosition, (float)thirdPoint.Y, positionZ ); 1563 cubePoints[0] = new Point3D( (float)firstPoint.xPosition, (float)thirdPoint.Y, positionZ + depth ); 1564 cubePoints[1] = new Point3D( (float)firstPoint.xPosition, (float)thirdPoint.Y, positionZ ); 1565 cubePoints[2] = new Point3D( (float)secondPoint.xPosition, (float)fourthPoint.Y, positionZ ); 1604 thirdPoint = new PointF((float)firstPoint.xPosition, secondYValue); 1606 fourthPoint = new PointF((float)secondPoint.xPosition, secondYValue); 1702 points3D[0] = new Point3D((float)firstPoint.xPosition, (float)firstPoint.yPosition, positionZ); 1703 points3D[1] = new Point3D((float)secondPoint.xPosition, (float)secondPoint.yPosition, positionZ); 1704 points3D[2] = new Point3D((float)thirdPoint.xPosition, (float)thirdPoint.yPosition, positionZ);
Common\ChartTypes\StackedAreaChart.cs (5)
1312 double xValue = (float)firstPoint.xPosition; 1341 xValue = (float)secondPoint.xPosition; 1371 thirdPoint.X = (float)((firstPoint.xCenterVal == 0.0) ? firstPoint.xPosition : firstPoint.xCenterVal); 1390 fourthPoint.X = (float)((secondPoint.xCenterVal == 0.0) ? secondPoint.xPosition : secondPoint.xCenterVal); 1511points[0] = new Point3D((float)pointEx.xPosition, (float)(pointEx.yPosition + pointEx.height) / 2f, positionZ + depth);
Common\ChartTypes\StackedBarChart.cs (3)
1564 rectSize.Y = (float)(pointEx.xPosition - pointEx.width/2); 1590 point.positionRel = new PointF(rectSize.Right, (float)pointEx.xPosition); 1729 rectSize.Y = (float)(pointEx.xPosition - pointEx.width/2);
Common\ChartTypes\StackedColumnChart.cs (3)
1602 rectSize.X = (float)(pointEx.xPosition - pointEx.width/2); 1628 point.positionRel = new PointF((float)pointEx.xPosition, rectSize.Top); 1765 rectSize.X = (float)(pointEx.xPosition - pointEx.width/2);
Common\ChartTypes\StepLineChart.cs (1)
297 middlePoint.xPosition = secondPoint.xPosition;
Common\General\ChartArea3D.cs (8)
1958 if(point1.xPosition < point2.xPosition) 1962 else if(point1.xPosition > point2.xPosition) 2025 if(point1.xPosition != point2.xPosition) 2030if ((point1.xPosition + point1.width / 2f) >= _areaProjectionCenter.X && 2031(point2.xPosition + point2.width / 2f) >= _areaProjectionCenter.X)
Common\General\ChartGraphics3D.cs (51)
1213 points3D[0] = new Point3D((float)firstPoint.xPosition, (float)firstPoint.yPosition, positionZ); 1214 points3D[1] = new Point3D((float)secondPoint.xPosition, (float)secondPoint.yPosition, positionZ); 1215 points3D[2] = new Point3D((float)thirdPoint.xPosition, (float)thirdPoint.yPosition, positionZ); 1216 points3D[3] = new Point3D((float)fourthPoint.xPosition, (float)fourthPoint.yPosition, positionZ); 1434 polygonPointsFront[0] = new PointF((float)splineDataPoints[0].xPosition, (float)splineDataPoints[0].yPosition); 1435 polygonPointsFront[1] = new PointF((float)splineDataPoints[1].xPosition, (float)splineDataPoints[1].yPosition); 1437 polygonPointsFront[2] = new PointF((float)splineDataPoints[2].xPosition, (float)splineDataPoints[2].yPosition); 1439 polygonPointsFront[3] = new PointF((float)splineDataPoints[3].xPosition, (float)splineDataPoints[3].yPosition); 1447 polygonPointsFront[0] = new PointF((float)splineDataPoints[0].xPosition, secondYValue); 1449 polygonPointsFront[1] = new PointF((float)splineDataPoints[1].xPosition, secondYValue); 1453 polygonPointsFront[2] = new PointF((float)splineDataPoints[2].xPosition, secondYValue); 1458 polygonPointsFront[3] = new PointF((float)splineDataPoints[3].xPosition, secondYValue); 1793 if((decimal)firstPoint.xPosition == (decimal)secondPoint.xPosition && 1823 if((decimal)firstPoint.xPosition < plotAreaPositionX || 1824 (decimal)firstPoint.xPosition > plotAreaPositionRight || 1825 (decimal)secondPoint.xPosition < plotAreaPositionX || 1826 (decimal)secondPoint.xPosition > plotAreaPositionRight ) 1829 if((decimal)firstPoint.xPosition < plotAreaPositionX && 1830 (decimal)secondPoint.xPosition < plotAreaPositionX) 1835 if((decimal)firstPoint.xPosition > plotAreaPositionRight && 1836 (decimal)secondPoint.xPosition > plotAreaPositionRight) 1842 if((decimal)firstPoint.xPosition < plotAreaPositionX) 1844 firstPoint.yPosition = ((double)plotAreaPositionX - secondPoint.xPosition) / 1845 (firstPoint.xPosition - secondPoint.xPosition) * 1850 else if((decimal)firstPoint.xPosition > plotAreaPositionRight) 1852 firstPoint.yPosition = ((double)plotAreaPositionRight - secondPoint.xPosition) / 1853 (firstPoint.xPosition - secondPoint.xPosition) * 1858 if((decimal)secondPoint.xPosition < plotAreaPositionX) 1860 secondPoint.yPosition = ((double)plotAreaPositionX - secondPoint.xPosition) / 1861 (firstPoint.xPosition - secondPoint.xPosition) * 1866 else if((decimal)secondPoint.xPosition > plotAreaPositionRight) 1868 secondPoint.yPosition = ((double)plotAreaPositionRight - secondPoint.xPosition) / 1869 (firstPoint.xPosition - secondPoint.xPosition) * 1934 (firstPoint.xPosition - secondPoint.xPosition) / 1936 secondPoint.xPosition; 1957 (firstPoint.xPosition - secondPoint.xPosition) / 1959 secondPoint.xPosition; 1965 tempPoint.xPosition = intersectionPoint.xPosition; 1967 intersectionPoint.xPosition = intersectionPoint2.xPosition; 1969 intersectionPoint2.xPosition = tempPoint.xPosition; 2090 points3D[0] = new Point3D((float)firstPoint.xPosition, (float)firstPoint.yPosition, positionZ + depth); 2091 points3D[1] = new Point3D((float)secondPoint.xPosition, (float)secondPoint.yPosition, positionZ + depth); 2092 points3D[2] = new Point3D((float)secondPoint.xPosition, (float)secondPoint.yPosition, positionZ); 2093 points3D[3] = new Point3D((float)firstPoint.xPosition, (float)firstPoint.yPosition, positionZ);