1 write to _translateY
System.Web.DataVisualization (1)
Common\General\Matrix3D.cs (1)
246 _translateY = innerPlotRectangle.Y+innerPlotRectangle.Height/2;
14 references to _translateY
System.Web.DataVisualization (14)
Common\General\Matrix3D.cs (14)
265 Translate( _translateX, _translateY, 0 ); 335 if( point.Y - _translateY < 0F && Math.Abs( point.Y - _translateY ) > minY ) 336 minY = Math.Abs( point.Y - _translateY ); 338 if( point.Y - _translateY >=0F && Math.Abs( point.Y - _translateY ) > maxY ) 339 maxY = Math.Abs( point.Y - _translateY ); 361 if( maxYScale < Math.Abs(point.Y - _translateY) / height * 2 ) 362 maxYScale = Math.Abs(point.Y - _translateY) / height * 2; 423 point.Y -= _translateY; 513 point.Y = _translateY + (point.Y - _translateY) / ( 1 + (_perspectiveZ - point.Z) * _perspectiveFactor); 528 point.Y = _translateY + (point.Y - _translateY) / _scale;