1 write to _translateY
System.Web.DataVisualization (1)
Common\General\Matrix3D.cs (1)
246
_translateY
= innerPlotRectangle.Y+innerPlotRectangle.Height/2;
14 references to _translateY
System.Web.DataVisualization (14)
Common\General\Matrix3D.cs (14)
265
Translate( _translateX,
_translateY
, 0 );
335
if( point.Y -
_translateY
< 0F && Math.Abs( point.Y -
_translateY
) > minY )
336
minY = Math.Abs( point.Y -
_translateY
);
338
if( point.Y -
_translateY
>=0F && Math.Abs( point.Y -
_translateY
) > maxY )
339
maxY = Math.Abs( point.Y -
_translateY
);
361
if( maxYScale < Math.Abs(point.Y -
_translateY
) / height * 2 )
362
maxYScale = Math.Abs(point.Y -
_translateY
) / height * 2;
423
point.Y -=
_translateY
;
513
point.Y =
_translateY
+ (point.Y -
_translateY
) / ( 1 + (_perspectiveZ - point.Z) * _perspectiveFactor);
528
point.Y =
_translateY
+ (point.Y -
_translateY
) / _scale;