1 write to volatileEnlistmentCount
System.Transactions (1)
System\Transactions\TransactionState.cs (1)
1136
enlistments.
volatileEnlistmentCount
++;
37 references to volatileEnlistmentCount
System.Transactions (37)
System\Transactions\Enlistment.cs (3)
323
this.Transaction.phase0Volatiles.
volatileEnlistmentCount
+ this.Transaction.phase0Volatiles.dependentClones);
523
this.transaction.phase1Volatiles.
volatileEnlistmentCount
+
528
this.transaction.phase1Volatiles.
volatileEnlistmentCount
+
System\Transactions\TransactionState.cs (31)
1116
if ( enlistments.
volatileEnlistmentCount
== enlistments.volatileEnlistmentSize )
1135
enlistments.volatileEnlistments[enlistments.
volatileEnlistmentCount
] = enlistment.InternalEnlistment;
1140
enlistments.volatileEnlistments[enlistments.
volatileEnlistmentCount
- 1]);
1261
tx.phase0Volatiles.
volatileEnlistmentCount
+ tx.phase0Volatiles.dependentClones );
1598
int volatileCount = tx.phase0Volatiles.
volatileEnlistmentCount
;
1794
int volatileCount = tx.phase0Volatiles.
volatileEnlistmentCount
;
1894
if ( tx.phase1Volatiles.
volatileEnlistmentCount
== 1 && tx.durableEnlistment == null
1900
else if ( tx.phase1Volatiles.
volatileEnlistmentCount
> 0 )
1903
for ( int i = 0; i < tx.phase1Volatiles.
volatileEnlistmentCount
; i++ )
1974
Debug.Assert( tx.phase1Volatiles.
volatileEnlistmentCount
== 1,
2109
for ( int i = 0; i < tx.phase0Volatiles.
volatileEnlistmentCount
; i++ )
2114
for ( int i = 0; i < tx.phase1Volatiles.
volatileEnlistmentCount
; i++ )
2261
for ( int i = 0; i < tx.phase0Volatiles.
volatileEnlistmentCount
; i++ )
2267
for ( int i = 0; i < tx.phase1Volatiles.
volatileEnlistmentCount
; i++ )
2325
for ( int i = 0; i < tx.phase0Volatiles.
volatileEnlistmentCount
; i++ )
2331
for ( int i = 0; i < tx.phase1Volatiles.
volatileEnlistmentCount
; i++ )
2644
tx.phase0Volatiles.
volatileEnlistmentCount
+ tx.phase0Volatiles.dependentClones );
3016
if ( volatiles.
volatileEnlistmentCount
+ volatiles.dependentClones > 0 )
3282
int volatileCount = tx.phase0Volatiles.
volatileEnlistmentCount
;
3379
int volatileCount = tx.phase1Volatiles.
volatileEnlistmentCount
;
4367
tx.phase0Volatiles.
volatileEnlistmentCount
+ tx.phase0Volatiles.dependentClones);
4491
int volatileCount = tx.phase0Volatiles.
volatileEnlistmentCount
;
4535
int volatileCount = tx.phase0Volatiles.
volatileEnlistmentCount
;
4592
if (tx.phase1Volatiles.
volatileEnlistmentCount
> 0)
4595
for (int i = 0; i < tx.phase1Volatiles.
volatileEnlistmentCount
; i++)
4892
for (int i = 0; i < tx.phase0Volatiles.
volatileEnlistmentCount
; i++)
4897
for (int i = 0; i < tx.phase1Volatiles.
volatileEnlistmentCount
; i++)
4992
for (int i = 0; i < tx.phase0Volatiles.
volatileEnlistmentCount
; i++)
4998
for (int i = 0; i < tx.phase1Volatiles.
volatileEnlistmentCount
; i++)
5038
for (int i = 0; i < tx.phase0Volatiles.
volatileEnlistmentCount
; i++)
5044
for (int i = 0; i < tx.phase1Volatiles.
volatileEnlistmentCount
; i++)
System\Transactions\VolatileEnlistmentMultiplexing.cs (3)
40
for ( int i = 0; i < volatiles.
volatileEnlistmentCount
; i++ )
52
for ( int i = 0; i < volatiles.
volatileEnlistmentCount
; i++ )
63
for ( int i = 0; i < volatiles.
volatileEnlistmentCount
; i++ )