1 write to volatileEnlistmentCount
System.Transactions (1)
System\Transactions\TransactionState.cs (1)
1136enlistments.volatileEnlistmentCount++;
37 references to volatileEnlistmentCount
System.Transactions (37)
System\Transactions\Enlistment.cs (3)
323this.Transaction.phase0Volatiles.volatileEnlistmentCount + this.Transaction.phase0Volatiles.dependentClones); 523this.transaction.phase1Volatiles.volatileEnlistmentCount + 528this.transaction.phase1Volatiles.volatileEnlistmentCount +
System\Transactions\TransactionState.cs (31)
1116if ( enlistments.volatileEnlistmentCount == enlistments.volatileEnlistmentSize ) 1135enlistments.volatileEnlistments[enlistments.volatileEnlistmentCount] = enlistment.InternalEnlistment; 1140enlistments.volatileEnlistments[enlistments.volatileEnlistmentCount - 1]); 1261tx.phase0Volatiles.volatileEnlistmentCount + tx.phase0Volatiles.dependentClones ); 1598int volatileCount = tx.phase0Volatiles.volatileEnlistmentCount; 1794int volatileCount = tx.phase0Volatiles.volatileEnlistmentCount; 1894if ( tx.phase1Volatiles.volatileEnlistmentCount == 1 && tx.durableEnlistment == null 1900else if ( tx.phase1Volatiles.volatileEnlistmentCount > 0 ) 1903for ( int i = 0; i < tx.phase1Volatiles.volatileEnlistmentCount; i++ ) 1974Debug.Assert( tx.phase1Volatiles.volatileEnlistmentCount == 1, 2109for ( int i = 0; i < tx.phase0Volatiles.volatileEnlistmentCount; i++ ) 2114for ( int i = 0; i < tx.phase1Volatiles.volatileEnlistmentCount; i++ ) 2261for ( int i = 0; i < tx.phase0Volatiles.volatileEnlistmentCount; i++ ) 2267for ( int i = 0; i < tx.phase1Volatiles.volatileEnlistmentCount; i++ ) 2325for ( int i = 0; i < tx.phase0Volatiles.volatileEnlistmentCount; i++ ) 2331for ( int i = 0; i < tx.phase1Volatiles.volatileEnlistmentCount; i++ ) 2644tx.phase0Volatiles.volatileEnlistmentCount + tx.phase0Volatiles.dependentClones ); 3016if ( volatiles.volatileEnlistmentCount + volatiles.dependentClones > 0 ) 3282int volatileCount = tx.phase0Volatiles.volatileEnlistmentCount; 3379int volatileCount = tx.phase1Volatiles.volatileEnlistmentCount; 4367tx.phase0Volatiles.volatileEnlistmentCount + tx.phase0Volatiles.dependentClones); 4491int volatileCount = tx.phase0Volatiles.volatileEnlistmentCount; 4535int volatileCount = tx.phase0Volatiles.volatileEnlistmentCount; 4592if (tx.phase1Volatiles.volatileEnlistmentCount > 0) 4595for (int i = 0; i < tx.phase1Volatiles.volatileEnlistmentCount; i++) 4892for (int i = 0; i < tx.phase0Volatiles.volatileEnlistmentCount; i++) 4897for (int i = 0; i < tx.phase1Volatiles.volatileEnlistmentCount; i++) 4992for (int i = 0; i < tx.phase0Volatiles.volatileEnlistmentCount; i++) 4998for (int i = 0; i < tx.phase1Volatiles.volatileEnlistmentCount; i++) 5038for (int i = 0; i < tx.phase0Volatiles.volatileEnlistmentCount; i++) 5044for (int i = 0; i < tx.phase1Volatiles.volatileEnlistmentCount; i++)
System\Transactions\VolatileEnlistmentMultiplexing.cs (3)
40for ( int i = 0; i < volatiles.volatileEnlistmentCount; i++ ) 52for ( int i = 0; i < volatiles.volatileEnlistmentCount; i++ ) 63for ( int i = 0; i < volatiles.volatileEnlistmentCount; i++ )