1 write to communicationObject
System.ServiceModel (1)
System\ServiceModel\Security\SecuritySessionServerSettings.cs (1)
81this.communicationObject = new WrapperSecurityCommunicationObject(this);
28 references to communicationObject
System.ServiceModel (28)
System\ServiceModel\Security\SecuritySessionServerSettings.cs (28)
92this.communicationObject.ThrowIfDisposedOrImmutable(); 105this.communicationObject.ThrowIfDisposedOrImmutable(); 118this.communicationObject.ThrowIfDisposedOrImmutable(); 127this.communicationObject.ThrowIfNotOpened(); 172this.communicationObject.ThrowIfDisposedOrImmutable(); 185this.communicationObject.ThrowIfDisposedOrImmutable(); 198this.communicationObject.ThrowIfDisposedOrImmutable(); 228this.communicationObject.ThrowIfDisposedOrImmutable(); 246this.communicationObject.ThrowIfDisposedOrImmutable(); 263this.communicationObject.ThrowIfDisposedOrImmutable(); 280this.communicationObject.ThrowIfDisposedOrImmutable(); 297this.communicationObject.ThrowIfDisposedOrImmutable(); 310this.communicationObject.ThrowIfDisposedOrImmutable(); 414this.communicationObject.Close(timeout); 419return this.communicationObject.BeginClose(timeout, callback, state); 424this.communicationObject.EndClose(result); 429this.communicationObject.Abort(); 434this.communicationObject.Open(timeout); 439return this.communicationObject.BeginOpen(timeout, callback, state); 444this.communicationObject.EndOpen(result); 714this.communicationObject.ThrowIfClosed(); 774this.communicationObject.ThrowIfClosed(); 802if (this.communicationObject.State == CommunicationState.Closed 803|| this.communicationObject.State == CommunicationState.Faulted) 820if (this.communicationObject.State != CommunicationState.Closed 821&& this.communicationObject.State != CommunicationState.Closing 822&& this.communicationObject.State != CommunicationState.Faulted) 1028if (this.settings.communicationObject.State != CommunicationState.Opened)