1 write to communicationObject
System.ServiceModel (1)
System\ServiceModel\Security\SecuritySessionServerSettings.cs (1)
81
this.
communicationObject
= new WrapperSecurityCommunicationObject(this);
28 references to communicationObject
System.ServiceModel (28)
System\ServiceModel\Security\SecuritySessionServerSettings.cs (28)
92
this.
communicationObject
.ThrowIfDisposedOrImmutable();
105
this.
communicationObject
.ThrowIfDisposedOrImmutable();
118
this.
communicationObject
.ThrowIfDisposedOrImmutable();
127
this.
communicationObject
.ThrowIfNotOpened();
172
this.
communicationObject
.ThrowIfDisposedOrImmutable();
185
this.
communicationObject
.ThrowIfDisposedOrImmutable();
198
this.
communicationObject
.ThrowIfDisposedOrImmutable();
228
this.
communicationObject
.ThrowIfDisposedOrImmutable();
246
this.
communicationObject
.ThrowIfDisposedOrImmutable();
263
this.
communicationObject
.ThrowIfDisposedOrImmutable();
280
this.
communicationObject
.ThrowIfDisposedOrImmutable();
297
this.
communicationObject
.ThrowIfDisposedOrImmutable();
310
this.
communicationObject
.ThrowIfDisposedOrImmutable();
414
this.
communicationObject
.Close(timeout);
419
return this.
communicationObject
.BeginClose(timeout, callback, state);
424
this.
communicationObject
.EndClose(result);
429
this.
communicationObject
.Abort();
434
this.
communicationObject
.Open(timeout);
439
return this.
communicationObject
.BeginOpen(timeout, callback, state);
444
this.
communicationObject
.EndOpen(result);
714
this.
communicationObject
.ThrowIfClosed();
774
this.
communicationObject
.ThrowIfClosed();
802
if (this.
communicationObject
.State == CommunicationState.Closed
803
|| this.
communicationObject
.State == CommunicationState.Faulted)
820
if (this.
communicationObject
.State != CommunicationState.Closed
821
&& this.
communicationObject
.State != CommunicationState.Closing
822
&& this.
communicationObject
.State != CommunicationState.Faulted)
1028
if (this.settings.
communicationObject
.State != CommunicationState.Opened)