1 write to channel
System.ServiceModel (1)
System\ServiceModel\Channels\OneWayChannelListener.cs (1)
1244
this.
channel
= channel;
11 references to channel
System.ServiceModel (11)
System\ServiceModel\Channels\OneWayChannelListener.cs (11)
1262
if (
channel
.State != CommunicationState.Opened)
1264
channel
.Abort();
1271
result = this.
channel
.BeginTryReceive(this.idleTimeout, onReceive, this);
1321
this.
channel
.Abort();
1359
if (!this.
channel
.EndTryReceive(result, out message))
1361
this.
channel
.Abort(); // we've hit our IdleTimeout
1365
this.
channel
.Close(); // read EOF, close our half of the session
1371
startLoop = (this.
channel
.State == CommunicationState.Opened);
1380
startLoop = (this.
channel
.State == CommunicationState.Opened);
1412
result = this.
channel
.BeginTryReceive(this.idleTimeout, onReceive, this);
1460
if (this.
channel
.State == CommunicationState.Opened)