59 references to State
System.ServiceModel (59)
System\ServiceModel\Channels\ReliableChannelBinder.cs (59)
1179
State
state =
State
.Created;
1204
return (this.state ==
State
.ChannelOpened ||
1205
this.state ==
State
.ChannelOpening);
1243
if (this.state ==
State
.ChannelOpening)
1247
else if (this.state ==
State
.ChannelOpened)
1251
this.state =
State
.NoChannel;
1256
this.state =
State
.ChannelClosing;
1302
else if (this.state ==
State
.ChannelOpened)
1313
&& ((this.state ==
State
.NoChannel)
1314
|| (this.state ==
State
.ChannelClosing)))
1324
|| (this.state ==
State
.ChannelOpening)
1325
|| (this.state ==
State
.ChannelClosing))
1334
if (this.state !=
State
.NoChannel)
1344
this.state =
State
.ChannelOpening;
1416
close = this.state ==
State
.Closed;
1473
if (this.state ==
State
.ChannelOpened)
1478
if (this.state !=
State
.NoChannel)
1528
if (this.state !=
State
.NoChannel)
1585
if (this.state ==
State
.ChannelOpened)
1593
this.state =
State
.ChannelClosing;
1598
this.state =
State
.NoChannel;
1642
if (this.state !=
State
.ChannelOpening)
1647
this.state =
State
.ChannelOpened;
1663
close = this.state ==
State
.Closed;
1664
fault = this.state ==
State
.Faulted;
1695
if (this.state !=
State
.ChannelOpening)
1704
this.state =
State
.NoChannel;
1730
if ((this.state !=
State
.ChannelOpened) && (this.state !=
State
.ChannelClosing))
1737
this.state =
State
.ChannelClosing;
1799
if ((this.state !=
State
.ChannelOpened) && (this.state !=
State
.ChannelClosing))
1808
this.state =
State
.ChannelClosing;
1811
if (!faultBinder && (this.state ==
State
.ChannelClosing) && (this.count == 0))
1817
this.state =
State
.NoChannel;
1824
this.state =
State
.ChannelOpening;
1869
if (this.state !=
State
.ChannelOpening && this.state !=
State
.NoChannel)
1925
if (this.state ==
State
.Created)
1927
this.state =
State
.NoChannel;
1931
if (this.state !=
State
.Closed)
1955
this.state =
State
.ChannelOpened;
1965
if ((this.state !=
State
.Faulted) && (this.state !=
State
.Closed))
1967
this.state = close ?
State
.Closed :
State
.Faulted;
1990
if (this.state ==
State
.Closed)
2035
if (this.state ==
State
.ChannelOpened)
2048
&& ((this.state ==
State
.ChannelClosing)
2049
|| (this.state ==
State
.NoChannel)))
2060
|| (this.state ==
State
.ChannelOpening)
2061
|| (this.state ==
State
.ChannelClosing))
2068
if (this.state !=
State
.NoChannel)
2077
this.state =
State
.ChannelOpening;
2111
bool close = this.state ==
State
.Closed;
2136
if (this.state ==
State
.Created)
2141
return (this.state !=
State
.Closed) && (this.state !=
State
.Faulted);