2 writes to items
System.ServiceModel (2)
System\ServiceModel\Dispatcher\QueryNode.cs (2)
495this.items = new NodeSequenceItem[capacity]; 844this.items = newItems;
45 references to items
System.ServiceModel (45)
System\ServiceModel\Dispatcher\QueryNode.cs (45)
539return this.items[index]; 547return this.items; 565return this.items[0].LocalName; 578return this.items[0].Name; 591return this.items[0].Namespace; 648Fx.Assert(this.items.Length > 0, ""); 649if (this.count == this.items.Length) 651this.Grow(this.items.Length * 2); 654this.items[this.count++].Set(node, this.position, this.sizePosition); 659Fx.Assert(this.items.Length > 0, ""); 660if (this.count == this.items.Length) 662this.Grow(this.items.Length * 2); 666this.items[this.count++].Set(node, this.position, this.sizePosition); 671Fx.Assert(this.items.Length > 0, ""); 672if (this.count == this.items.Length) 674this.Grow(this.items.Length * 2); 678this.items[this.count++].Set(ref item, this.position, this.sizePosition); 683Fx.Assert(this.items.Length > 0, ""); 684if (this.count == this.items.Length) 686this.Grow(this.items.Length * 2); 689this.items[this.count] = item; 690this.items[this.count++].Size = size; 695Fx.Assert(this.items.Length > 0, ""); 696if (this.count == this.items.Length) 698this.Grow(this.items.Length * 2); 701this.items[this.count++] = item; 738if (this.items[i].Compare(val, op)) 751if (this.items[i].Compare(val, op)) 763if (this.items[i].Compare(ref item, op)) 776if (this.Compare(ref sequence.items[i], op)) 806if (this.items[i].Equals(val)) 818if (this.items[i].Equals(val)) 829int size = sequence.items[itemIndex].Size; 832return sequence.items[-size].Size; 840if (this.items != null) 842Array.Copy(this.items, newItems, this.items.Length); 901this.items[i].SetPositionAndSize(i + 1, this.count); 903this.items[this.count - 1].Flags |= NodeSequenceItemFlags.NodesetLast; 930this.items[sizePos].Size = this.position; 931this.items[sizePos + this.position - 1].Last = true; 938this.items[-this.sizePosition].SetSizeAndLast(); 947return this.items[0].StringValue(); 965buff.Add(this.items[i].Node); 968buff.Add(otherSeq.items[i].Node);