4 writes to currentState
System.ServiceModel (4)
System\ServiceModel\Channels\FramingDecoders.cs (4)
97
this.
currentState
= State.ReadingSize;
139
currentState
= State.ReadingBytes;
174
this.
currentState
= State.Done;
193
currentState
= State.ReadingSize;
3 references to currentState
System.ServiceModel (3)
System\ServiceModel\Channels\FramingDecoders.cs (3)
103
get { return
currentState
== State.Done; }
110
if (
currentState
!= State.Done)
122
switch (
currentState
)