4 writes to currentState
System.ServiceModel (4)
System\ServiceModel\Channels\FramingDecoders.cs (4)
97this.currentState = State.ReadingSize; 139currentState = State.ReadingBytes; 174this.currentState = State.Done; 193currentState = State.ReadingSize;
3 references to currentState
System.ServiceModel (3)
System\ServiceModel\Channels\FramingDecoders.cs (3)
103get { return currentState == State.Done; } 110if (currentState != State.Done) 122switch (currentState)