6 writes to state
System.ServiceModel (6)
System\ServiceModel\Channels\ReliableChannelBinder.cs (6)
177this.state = CommunicationState.Closing; 318this.state = CommunicationState.Closing; 551this.state = CommunicationState.Faulted; 746this.state = CommunicationState.Opened; 783this.state = CommunicationState.Opening; 975this.state = CommunicationState.Closed;
19 references to state
System.ServiceModel (19)
System\ServiceModel\Channels\ReliableChannelBinder.cs (19)
132return this.state; 172if (this.state == CommunicationState.Closed) 310if ((this.state == CommunicationState.Closing) 311|| (this.state == CommunicationState.Closed)) 316if (this.state == CommunicationState.Opened) 540if (this.state == CommunicationState.Created) 545if ((this.state == CommunicationState.Faulted) 546|| (this.state == CommunicationState.Closed)) 586if (this.state == CommunicationState.Faulted) 590else if ((this.state == CommunicationState.Closing) 591|| (this.state == CommunicationState.Closed)) 744if (this.state == CommunicationState.Opening) 755if (this.state != CommunicationState.Created) 759if ((this.state == CommunicationState.Opening) 760|| (this.state == CommunicationState.Opened)) 766this.GetType().ToString(), this.state.ToString())); 968if ((this.state != CommunicationState.Closing) 969&& (this.state != CommunicationState.Closed) 970&& (this.state != CommunicationState.Faulted))