1 implementation of State
System.ServiceModel (1)
System\ServiceModel\Channels\PeerNeighborManager.cs (1)
945public PeerNeighborState State
33 references to State
System.ServiceModel (33)
System\ServiceModel\Channels\PeerConnector.cs (22)
123if (state == State.Opened && neighbor.State == PeerNeighborState.Connecting) 224if (!(neighbor.State >= PeerNeighborState.Disconnected)) 268if (!(PeerNeighborStateHelper.IsAuthenticatedOrClosed(neighbor.State))) 270throw Fx.AssertAndThrow(string.Format(CultureInfo.InvariantCulture, "Neighbor state expected to be Authenticated or Closed, actual state: {0}", neighbor.State)); 277if (!(neighbor.State >= PeerNeighborState.Faulted)) 279throw Fx.AssertAndThrow(string.Format(CultureInfo.InvariantCulture, "Neighbor state expected to be Faulted or Closed, actual state: {0}", neighbor.State)); 331if (neighbor.IsInitiator || !connectInfo.HasBody() || (neighbor.State != PeerNeighborState.Connecting && 332neighbor.State != PeerNeighborState.Closed)) 375if (!(neighbor.State >= PeerNeighborState.Disconnecting)) 377throw Fx.AssertAndThrow("Neighbor state expected to be >= Disconnecting; it is " + neighbor.State.ToString()); 414if (neighbor.State >= PeerNeighborState.Connected) 444if (neighbor.IsInitiator && (neighbor.State == PeerNeighborState.Connecting || 445neighbor.State == PeerNeighborState.Closed)) 473if (!neighbor.IsInitiator || !welcomeInfo.HasBody() || (neighbor.State != PeerNeighborState.Connecting && 474neighbor.State != PeerNeighborState.Closed)) 498if (!(neighbor.State >= PeerNeighborState.Faulted)) 500throw Fx.AssertAndThrow("Neighbor state expected to be >= Faulted; it is " + neighbor.State.ToString()); 560if (neighbor.State == PeerNeighborState.Connecting && this.state == State.Opened) 605if (!(neighbor.State >= PeerNeighborState.Disconnecting)) 607throw Fx.AssertAndThrow("Neighbor state expected to be >= Disconnecting; it is " + neighbor.State.ToString()); 689if (neighborToClose.State == PeerNeighborState.Connected) 694neighborToClose.State == PeerNeighborState.Connecting)
System\ServiceModel\Channels\PeerFlooder.cs (3)
263if (PeerNeighborStateHelper.IsConnected(neighbor.State)) 272if (PeerNeighborStateHelper.IsConnected(neighbor.State)) 632if (!PeerNeighborStateHelper.IsConnected(neighbor.State))
System\ServiceModel\Channels\PeerSecurityHelpers.cs (3)
737if (host.State < PeerNeighborState.Authenticated) 750if (neighbor.State < PeerNeighborState.Authenticated) 821if (this.state != PeerAuthState.Created || neighbor == null || neighbor.IsInitiator || neighbor.State != PeerNeighborState.Opened)
System\ServiceModel\Channels\PeerService.cs (2)
149if (neighbor == null || neighbor.State == PeerNeighborState.Closed) 163PeerNeighborState state = neighbor.State;
System\ServiceModel\Channels\UtilityExtension.cs (3)
128if (neighbor.State >= PeerNeighborState.Disconnecting) 268if (host == null || !PeerNeighborStateHelper.IsConnected(host.State) || total == 0) 308if (host == null || !PeerNeighborStateHelper.IsConnected(host.State))