6 writes to currentState
System.ServiceModel (6)
System\ServiceModel\Channels\PeerNodeStateManager.cs (6)
67currentState = State.NotOpened; 262stateManager.currentState = State.Closing; 289stateManager.currentState = State.NotOpened; 342stateManager.currentState = State.Opening; 362stateManager.currentState = State.Opened; 370stateManager.currentState = State.NotOpened;
10 references to currentState
System.ServiceModel (10)
System\ServiceModel\Channels\PeerNodeStateManager.cs (10)
51if (openCount <= 1 && currentState != State.NotOpened) 104if (openCount > 1 && currentState == State.Opened) 241else if (stateManager.currentState == State.NotOpened) 256if (!(stateManager.currentState != State.Opening && stateManager.currentState != State.Closing)) 260if (stateManager.currentState != State.NotOpened) 321else if (stateManager.currentState == State.Opened) 336if (!(stateManager.currentState != State.Opening && stateManager.currentState != State.Closing)) 340if (stateManager.currentState != State.Opened)