6 writes to currentState
System.ServiceModel (6)
System\ServiceModel\Channels\PeerNodeStateManager.cs (6)
67
currentState
= State.NotOpened;
262
stateManager.
currentState
= State.Closing;
289
stateManager.
currentState
= State.NotOpened;
342
stateManager.
currentState
= State.Opening;
362
stateManager.
currentState
= State.Opened;
370
stateManager.
currentState
= State.NotOpened;
10 references to currentState
System.ServiceModel (10)
System\ServiceModel\Channels\PeerNodeStateManager.cs (10)
51
if (openCount <= 1 &&
currentState
!= State.NotOpened)
104
if (openCount > 1 &&
currentState
== State.Opened)
241
else if (stateManager.
currentState
== State.NotOpened)
256
if (!(stateManager.
currentState
!= State.Opening && stateManager.
currentState
!= State.Closing))
260
if (stateManager.
currentState
!= State.NotOpened)
321
else if (stateManager.
currentState
== State.Opened)
336
if (!(stateManager.
currentState
!= State.Opening && stateManager.
currentState
!= State.Closing))
340
if (stateManager.
currentState
!= State.Opened)