5 writes to state
System.ServiceModel (5)
System\ServiceModel\Channels\PeerNeighborManager.cs (5)
75
this.
state
= State.Created;
174
this.
state
= State.Shutdown;
194
this.
state
= State.Closed;
565
this.
state
= State.Opened;
682
this.
state
= State.ShuttingDown;
9 references to state
System.ServiceModel (9)
System\ServiceModel\Channels\PeerNeighborManager.cs (9)
201
return this.
state
!= State.Opened;
222
if (!(this.
state
!= State.Created))
379
if (
state
== State.Opened)
526
if (this.
state
== State.Opened)
561
if (!(this.
state
== State.Created))
576
if (this.
state
== State.Opened)
680
if (this.
state
== State.Shutdown || this.
state
== State.Closed)
743
if (!(this.
state
!= State.Created))