1 write to neighborList
System.ServiceModel (1)
System\ServiceModel\Channels\PeerNeighborManager.cs (1)
68this.neighborList = new List<PeerNeighbor>();
13 references to neighborList
System.ServiceModel (13)
System\ServiceModel\Channels\PeerNeighborManager.cs (13)
115return this.neighborList.Count; 166Fx.Assert(this.neighborList.Count == 0, "neighbor count should be 0"); 183this.neighborList.Clear(); 228if (!this.neighborList.Contains(nbr)) 288foreach (PeerNeighbor neighbor in this.neighborList) 345foreach (PeerNeighbor neighbor in this.neighborList) 382foreach (PeerNeighbor nbr in this.neighborList) 484if (this.neighborList.Contains(neighbor)) 535this.neighborList.Add(neighbor); 620if (this.neighborList.Contains(neighbor)) 625this.neighborList.Remove(neighbor); 634if (this.neighborList.Count == 0 && this.shutdownEvent != null) 685neighbors = this.neighborList.ToArray();