1 write to neighborList
System.ServiceModel (1)
System\ServiceModel\Channels\PeerNeighborManager.cs (1)
68
this.
neighborList
= new List<PeerNeighbor>();
13 references to neighborList
System.ServiceModel (13)
System\ServiceModel\Channels\PeerNeighborManager.cs (13)
115
return this.
neighborList
.Count;
166
Fx.Assert(this.
neighborList
.Count == 0, "neighbor count should be 0");
183
this.
neighborList
.Clear();
228
if (!this.
neighborList
.Contains(nbr))
288
foreach (PeerNeighbor neighbor in this.
neighborList
)
345
foreach (PeerNeighbor neighbor in this.
neighborList
)
382
foreach (PeerNeighbor nbr in this.
neighborList
)
484
if (this.
neighborList
.Contains(neighbor))
535
this.
neighborList
.Add(neighbor);
620
if (this.
neighborList
.Contains(neighbor))
625
this.
neighborList
.Remove(neighbor);
634
if (this.
neighborList
.Count == 0 && this.shutdownEvent != null)
685
neighbors = this.
neighborList
.ToArray();