9 references to Connected
System.ServiceModel (9)
System\ServiceModel\Channels\IPeerNeighbor.cs (2)
53(state == PeerNeighborState.Connected) || 61return ((state == PeerNeighborState.Connected));
System\ServiceModel\Channels\PeerConnector.cs (4)
374if (!neighbor.TrySetState(PeerNeighborState.Connected)) 414if (neighbor.State >= PeerNeighborState.Connected) 496if (!neighbor.TrySetState(PeerNeighborState.Connected)) 689if (neighborToClose.State == PeerNeighborState.Connected)
System\ServiceModel\Channels\PeerNeighborManager.cs (2)
1215case PeerNeighborState.Connected: 1380if (nbrState >= PeerNeighborState.Opened && nbrState <= PeerNeighborState.Connected)
System\ServiceModel\Channels\PeerService.cs (1)
168if (state >= PeerNeighborState.Opened && state <= PeerNeighborState.Connected)