9 references to Connected
System.ServiceModel (9)
System\ServiceModel\Channels\IPeerNeighbor.cs (2)
53
(state == PeerNeighborState.
Connected
) ||
61
return ((state == PeerNeighborState.
Connected
));
System\ServiceModel\Channels\PeerConnector.cs (4)
374
if (!neighbor.TrySetState(PeerNeighborState.
Connected
))
414
if (neighbor.State >= PeerNeighborState.
Connected
)
496
if (!neighbor.TrySetState(PeerNeighborState.
Connected
))
689
if (neighborToClose.State == PeerNeighborState.
Connected
)
System\ServiceModel\Channels\PeerNeighborManager.cs (2)
1215
case PeerNeighborState.
Connected
:
1380
if (nbrState >= PeerNeighborState.Opened && nbrState <= PeerNeighborState.
Connected
)
System\ServiceModel\Channels\PeerService.cs (1)
168
if (state >= PeerNeighborState.Opened && state <= PeerNeighborState.
Connected
)