1 write to depth
System.ServiceModel (1)
System\UriTemplateTrieNode.cs (1)
27
this.
depth
= depth;
16 references to depth
System.ServiceModel (16)
System\UriTemplateTrieNode.cs (16)
153
int initialDepth = location.node.
depth
;
183
} while ((location != null) && (location.node.
depth
>= initialDepth));
196
if (wireUriSegments.Length <= currentLocation.node.
depth
)
221
UriTemplateLiteralPathSegment curWireSeg = wireUriSegments[currentLocation.node.
depth
];
316
success = new UriTemplatePathPartiallyEquivalentSet(currentLocation.node.
depth
+ 1);
398
Fx.Assert(kvp.Value.node.
depth
== current.
depth
+ 1, "kvp.Value.node.depth == current.depth + 1");
422
Fx.Assert(location.node.
depth
== current.
depth
+ 1, "kvp.Value.node.depth == current.depth + 1");
432
Fx.Assert(current.nextVariableSegment.node.
depth
== current.
depth
+ 1, "current.nextVariableSegment.node.depth == current.depth + 1");
551
pes = new UriTemplatePathPartiallyEquivalentSet(this.
depth
+ 1);
569
UriTemplatePathPartiallyEquivalentSet pes = new UriTemplatePathPartiallyEquivalentSet(this.
depth
+ 1);
584
UriTemplateTrieNode nextNode = new UriTemplateTrieNode(this.
depth
+ 1);
604
UriTemplateTrieNode newNode = new UriTemplateTrieNode(this.
depth
+ 1);
618
UriTemplateTrieNode newNode = new UriTemplateTrieNode(this.
depth
+ 1);