9 references to State
System.ServiceModel (9)
System\ServiceModel\Channels\CommunicationObjectManager.cs (1)
29
if (this.
State
== LifetimeState.Opened && !this.inputClosed)
System\ServiceModel\Channels\LifetimeManager.cs (4)
54
if (this.
State
== LifetimeState.Closed || this.aborted)
181
if (empty && this.
State
== LifetimeState.Opened)
195
Fx.Assert(this.
State
== LifetimeState.Opened, "LifetimeManager.IncrementBusyCount: (this.State == LifetimeState.Opened)");
202
Fx.Assert(this.
State
== LifetimeState.Opened, "LifetimeManager.IncrementBusyCountWithoutLock: (this.State == LifetimeState.Opened)");
System\ServiceModel\Dispatcher\InstanceContextManager.cs (1)
44
if (this.
State
== LifetimeState.Opened)
System\ServiceModel\ServiceChannelManager.cs (3)
91
if (this.
State
== LifetimeState.Opened)
233
if (empty && this.
State
== LifetimeState.Opened)
273
if (this.
State
== LifetimeState.Closed)