19 references to LifetimeState
System.ServiceModel (19)
System\ServiceModel\Channels\CommunicationObjectManager.cs (1)
29
if (this.State ==
LifetimeState
.Opened && !this.inputClosed)
System\ServiceModel\Channels\LifetimeManager.cs (14)
27
LifetimeState
state;
32
this.state =
LifetimeState
.Opened;
40
protected
LifetimeState
State
54
if (this.State ==
LifetimeState
.Closed || this.aborted)
61
this.state =
LifetimeState
.Closing;
65
this.state =
LifetimeState
.Closed;
70
if (!this.aborted && this.state !=
LifetimeState
.Opened)
90
this.state =
LifetimeState
.Closing;
105
this.state =
LifetimeState
.Closing;
109
this.state =
LifetimeState
.Closed;
181
if (empty && this.State ==
LifetimeState
.Opened)
188
this.state =
LifetimeState
.Closed;
195
Fx.Assert(this.State ==
LifetimeState
.Opened, "LifetimeManager.IncrementBusyCount: (this.State == LifetimeState.Opened)");
202
Fx.Assert(this.State ==
LifetimeState
.Opened, "LifetimeManager.IncrementBusyCountWithoutLock: (this.State == LifetimeState.Opened)");
System\ServiceModel\Dispatcher\InstanceContextManager.cs (1)
44
if (this.State ==
LifetimeState
.Opened)
System\ServiceModel\ServiceChannelManager.cs (3)
91
if (this.State ==
LifetimeState
.Opened)
233
if (empty && this.State ==
LifetimeState
.Opened)
273
if (this.State ==
LifetimeState
.Closed)