1 write to stateManager
System.ServiceModel (1)
System\ServiceModel\Channels\PeerNodeStateManager.cs (1)
398this.stateManager = stateManager;
17 references to stateManager
System.ServiceModel (17)
System\ServiceModel\Channels\PeerNodeStateManager.cs (17)
236if (stateManager.openCount > 0) 241else if (stateManager.currentState == State.NotOpened) 256if (!(stateManager.currentState != State.Opening && stateManager.currentState != State.Closing)) 260if (stateManager.currentState != State.NotOpened) 262stateManager.currentState = State.Closing; 289stateManager.currentState = State.NotOpened; 316if (stateManager.openCount < 1) 321else if (stateManager.currentState == State.Opened) 336if (!(stateManager.currentState != State.Opening && stateManager.currentState != State.Closing)) 340if (stateManager.currentState != State.Opened) 342stateManager.currentState = State.Opening; 362stateManager.currentState = State.Opened; 370stateManager.currentState = State.NotOpened; 373stateManager.openCount--; 463get { return stateManager.thisLock; }