1 write to stateManager
System.ServiceModel (1)
System\ServiceModel\Channels\PeerNodeStateManager.cs (1)
398
this.
stateManager
= stateManager;
17 references to stateManager
System.ServiceModel (17)
System\ServiceModel\Channels\PeerNodeStateManager.cs (17)
236
if (
stateManager
.openCount > 0)
241
else if (
stateManager
.currentState == State.NotOpened)
256
if (!(
stateManager
.currentState != State.Opening &&
stateManager
.currentState != State.Closing))
260
if (
stateManager
.currentState != State.NotOpened)
262
stateManager
.currentState = State.Closing;
289
stateManager
.currentState = State.NotOpened;
316
if (
stateManager
.openCount < 1)
321
else if (
stateManager
.currentState == State.Opened)
336
if (!(
stateManager
.currentState != State.Opening &&
stateManager
.currentState != State.Closing))
340
if (
stateManager
.currentState != State.Opened)
342
stateManager
.currentState = State.Opening;
362
stateManager
.currentState = State.Opened;
370
stateManager
.currentState = State.NotOpened;
373
stateManager
.openCount--;
463
get { return
stateManager
.thisLock; }