15 writes to state
System.ServiceModel (15)
System\ServiceModel\Channels\ReliableChannelBinder.cs (15)
1251this.state = State.NoChannel; 1256this.state = State.ChannelClosing; 1344this.state = State.ChannelOpening; 1593this.state = State.ChannelClosing; 1598this.state = State.NoChannel; 1647this.state = State.ChannelOpened; 1704this.state = State.NoChannel; 1737this.state = State.ChannelClosing; 1808this.state = State.ChannelClosing; 1817this.state = State.NoChannel; 1824this.state = State.ChannelOpening; 1927this.state = State.NoChannel; 1955this.state = State.ChannelOpened; 1967this.state = close ? State.Closed : State.Faulted; 2077this.state = State.ChannelOpening;
41 references to state
System.ServiceModel (41)
System\ServiceModel\Channels\ReliableChannelBinder.cs (41)
1204return (this.state == State.ChannelOpened || 1205this.state == State.ChannelOpening); 1243if (this.state == State.ChannelOpening) 1247else if (this.state == State.ChannelOpened) 1302else if (this.state == State.ChannelOpened) 1313&& ((this.state == State.NoChannel) 1314|| (this.state == State.ChannelClosing))) 1324|| (this.state == State.ChannelOpening) 1325|| (this.state == State.ChannelClosing)) 1334if (this.state != State.NoChannel) 1416close = this.state == State.Closed; 1473if (this.state == State.ChannelOpened) 1478if (this.state != State.NoChannel) 1528if (this.state != State.NoChannel) 1585if (this.state == State.ChannelOpened) 1642if (this.state != State.ChannelOpening) 1663close = this.state == State.Closed; 1664fault = this.state == State.Faulted; 1695if (this.state != State.ChannelOpening) 1730if ((this.state != State.ChannelOpened) && (this.state != State.ChannelClosing)) 1799if ((this.state != State.ChannelOpened) && (this.state != State.ChannelClosing)) 1811if (!faultBinder && (this.state == State.ChannelClosing) && (this.count == 0)) 1869if (this.state != State.ChannelOpening && this.state != State.NoChannel) 1925if (this.state == State.Created) 1931if (this.state != State.Closed) 1965if ((this.state != State.Faulted) && (this.state != State.Closed)) 1990if (this.state == State.Closed) 2035if (this.state == State.ChannelOpened) 2048&& ((this.state == State.ChannelClosing) 2049|| (this.state == State.NoChannel))) 2060|| (this.state == State.ChannelOpening) 2061|| (this.state == State.ChannelClosing)) 2068if (this.state != State.NoChannel) 2111bool close = this.state == State.Closed; 2136if (this.state == State.Created) 2141return (this.state != State.Closed) && (this.state != State.Faulted);