15 writes to state
System.ServiceModel (15)
System\ServiceModel\Channels\ReliableChannelBinder.cs (15)
1251
this.
state
= State.NoChannel;
1256
this.
state
= State.ChannelClosing;
1344
this.
state
= State.ChannelOpening;
1593
this.
state
= State.ChannelClosing;
1598
this.
state
= State.NoChannel;
1647
this.
state
= State.ChannelOpened;
1704
this.
state
= State.NoChannel;
1737
this.
state
= State.ChannelClosing;
1808
this.
state
= State.ChannelClosing;
1817
this.
state
= State.NoChannel;
1824
this.
state
= State.ChannelOpening;
1927
this.
state
= State.NoChannel;
1955
this.
state
= State.ChannelOpened;
1967
this.
state
= close ? State.Closed : State.Faulted;
2077
this.
state
= State.ChannelOpening;
41 references to state
System.ServiceModel (41)
System\ServiceModel\Channels\ReliableChannelBinder.cs (41)
1204
return (this.
state
== State.ChannelOpened ||
1205
this.
state
== State.ChannelOpening);
1243
if (this.
state
== State.ChannelOpening)
1247
else if (this.
state
== State.ChannelOpened)
1302
else if (this.
state
== State.ChannelOpened)
1313
&& ((this.
state
== State.NoChannel)
1314
|| (this.
state
== State.ChannelClosing)))
1324
|| (this.
state
== State.ChannelOpening)
1325
|| (this.
state
== State.ChannelClosing))
1334
if (this.
state
!= State.NoChannel)
1416
close = this.
state
== State.Closed;
1473
if (this.
state
== State.ChannelOpened)
1478
if (this.
state
!= State.NoChannel)
1528
if (this.
state
!= State.NoChannel)
1585
if (this.
state
== State.ChannelOpened)
1642
if (this.
state
!= State.ChannelOpening)
1663
close = this.
state
== State.Closed;
1664
fault = this.
state
== State.Faulted;
1695
if (this.
state
!= State.ChannelOpening)
1730
if ((this.
state
!= State.ChannelOpened) && (this.
state
!= State.ChannelClosing))
1799
if ((this.
state
!= State.ChannelOpened) && (this.
state
!= State.ChannelClosing))
1811
if (!faultBinder && (this.
state
== State.ChannelClosing) && (this.count == 0))
1869
if (this.
state
!= State.ChannelOpening && this.
state
!= State.NoChannel)
1925
if (this.
state
== State.Created)
1931
if (this.
state
!= State.Closed)
1965
if ((this.
state
!= State.Faulted) && (this.
state
!= State.Closed))
1990
if (this.
state
== State.Closed)
2035
if (this.
state
== State.ChannelOpened)
2048
&& ((this.
state
== State.ChannelClosing)
2049
|| (this.
state
== State.NoChannel)))
2060
|| (this.
state
== State.ChannelOpening)
2061
|| (this.
state
== State.ChannelClosing))
2068
if (this.
state
!= State.NoChannel)
2111
bool close = this.
state
== State.Closed;
2136
if (this.
state
== State.Created)
2141
return (this.
state
!= State.Closed) && (this.
state
!= State.Faulted);