1 write to recycledStatePool
System.ServiceModel (1)
System\ServiceModel\Channels\BinaryMessageEncoder.cs (1)
131
recycledStatePool
= new SynchronizedPool<RecycledMessageState>(maxReadPoolSize);
3 references to recycledStatePool
System.ServiceModel (3)
System\ServiceModel\Channels\BinaryMessageEncoder.cs (3)
124
if (
recycledStatePool
== null)
128
if (
recycledStatePool
== null)
135
return
recycledStatePool
;