1 write to recycledStatePool
System.ServiceModel (1)
System\ServiceModel\Channels\BinaryMessageEncoder.cs (1)
131recycledStatePool = new SynchronizedPool<RecycledMessageState>(maxReadPoolSize);
3 references to recycledStatePool
System.ServiceModel (3)
System\ServiceModel\Channels\BinaryMessageEncoder.cs (3)
124if (recycledStatePool == null) 128if (recycledStatePool == null) 135return recycledStatePool;