4 writes to state
System.ServiceModel (4)
System\ServiceModel\Channels\PeerNeighborManager.cs (4)
797this.state = PeerNeighborState.Created; 1161this.state = PeerNeighborState.Closed; 1240this.state = PeerNeighborState.Created; // reset state if the previous proxy failed 1261this.state = newState;
12 references to state
System.ServiceModel (12)
System\ServiceModel\Channels\PeerNeighborManager.cs (12)
863return PeerNeighborStateHelper.IsConnected(this.state); 949return this.state; 1051closedCallback, timeout, callback, state); 1142if (this.state < PeerNeighborState.Closed) 1160oldState = this.state; 1259if (newState > this.state) 1299if (this.state == PeerNeighborState.Closed) 1312if (this.state == PeerNeighborState.Closed) 1317if (this.state >= newState) 1320SR.GetString(SR.PeerNeighborInvalidState, this.state.ToString(), 1360PeerNeighborState nbrState = this.state; 1366PeerNeighborState nbrState = this.state;