18 references to State
System.ServiceModel (18)
System\ServiceModel\Channels\PeerNodeStateManager.cs (18)
29State currentState = State.NotOpened; 51if (openCount <= 1 && currentState != State.NotOpened) 67currentState = State.NotOpened; 104if (openCount > 1 && currentState == State.Opened) 241else if (stateManager.currentState == State.NotOpened) 256if (!(stateManager.currentState != State.Opening && stateManager.currentState != State.Closing)) 260if (stateManager.currentState != State.NotOpened) 262stateManager.currentState = State.Closing; 289stateManager.currentState = State.NotOpened; 321else if (stateManager.currentState == State.Opened) 336if (!(stateManager.currentState != State.Opening && stateManager.currentState != State.Closing)) 340if (stateManager.currentState != State.Opened) 342stateManager.currentState = State.Opening; 362stateManager.currentState = State.Opened; 370stateManager.currentState = State.NotOpened;