18 references to State
System.ServiceModel (18)
System\ServiceModel\Channels\PeerNodeStateManager.cs (18)
29
State
currentState =
State
.NotOpened;
51
if (openCount <= 1 && currentState !=
State
.NotOpened)
67
currentState =
State
.NotOpened;
104
if (openCount > 1 && currentState ==
State
.Opened)
241
else if (stateManager.currentState ==
State
.NotOpened)
256
if (!(stateManager.currentState !=
State
.Opening && stateManager.currentState !=
State
.Closing))
260
if (stateManager.currentState !=
State
.NotOpened)
262
stateManager.currentState =
State
.Closing;
289
stateManager.currentState =
State
.NotOpened;
321
else if (stateManager.currentState ==
State
.Opened)
336
if (!(stateManager.currentState !=
State
.Opening && stateManager.currentState !=
State
.Closing))
340
if (stateManager.currentState !=
State
.Opened)
342
stateManager.currentState =
State
.Opening;
362
stateManager.currentState =
State
.Opened;
370
stateManager.currentState =
State
.NotOpened;