1 write to inputConnection
System.ServiceModel (1)
System\ServiceModel\Channels\ReliableDuplexSessionChannel.cs (1)
1274this.inputConnection = new ReliableInputConnection();
33 references to inputConnection
System.ServiceModel (33)
System\ServiceModel\Channels\ReliableDuplexSessionChannel.cs (33)
107this.inputConnection.Ranges, 108this.inputConnection.IsLastKnown, 154this.Settings.ReliableMessagingVersion, this.session.InputID, this.inputConnection.Ranges, 155this.inputConnection.IsLastKnown, bufferRemaining); 198if (this.inputConnection.IsLastKnown) 362if (!this.inputConnection.IsValid(sequenceNumber, isLast)) 377else if (this.inputConnection.Ranges.Contains(sequenceNumber)) 384this.inputConnection.Merge(sequenceNumber, isLast); 386if (this.inputConnection.AllAdded) 418&& (this.Settings.Ordered || this.inputConnection.CanMerge(sequenceNumber))) 420this.inputConnection.Merge(sequenceNumber, isLast); 426if (this.inputConnection.AllAdded) 444if (this.inputConnection.IsLastKnown || this.pendingAcknowledgements == this.settings.MaxTransferWindowSize) 466isTerminateEarly = !this.inputConnection.Terminate(); 497if (!this.inputConnection.IsLastKnown) 501if (this.inputConnection.SetTerminateSequenceLast(last, out isLastLargeEnough)) 512scheduleShutdown = this.inputConnection.SetCloseSequenceLast(last); 518this.session.SetFinalAck(this.inputConnection.Ranges); 529isLastConsistent = (last == this.inputConnection.Last); 532if (isTerminate && isLastConsistent && this.inputConnection.IsSequenceClosed) 627this.session.InputID, this.inputConnection.Ranges, true, this.GetBufferRemaining()); 674this.inputConnection.Terminate(); 699if (this.inputConnection != null) 700this.inputConnection.Abort(this); 825if (this.inputConnection == null) 833this.inputConnection.BeginClose); 835this.inputConnection.EndClose); 967this.inputConnection.Close(timeoutHelper.RemainingTime()); 1226terminated = this.inputConnection.Terminate(); 1275this.inputConnection.ReliableMessagingVersion = this.Settings.ReliableMessagingVersion; 1400if (this.deliveryStrategy.EnqueuedCount > 0 || this.inputConnection.Ranges.Count > 1) 1439if (this.inputConnection != null) 1441this.inputConnection.Fault(this);