1 write to Value
System.ServiceModel (1)
System\ServiceModel\Channels\NativeMsmqMessage.cs (1)
290
this.
Value
= value;
12 references to Value
System.ServiceModel (12)
System\ServiceModel\Channels\Msmq4PoisonHandler.cs (1)
314
this.retryQueueForPeek.TryMoveMessage(this.retryQueueMessage.LookupId.
Value
, this.mainQueueForMove, MsmqTransactionMode.Single);
System\ServiceModel\Channels\MsmqDecodeHelper.cs (3)
65
long lookupId = msmqMessage.LookupId.
Value
;
178
long lookupId = msmqMessage.LookupId.
Value
;
240
receiveContext = receiveContextManager.CreateMsmqReceiveContext(msmqMessage.LookupId.
Value
);
System\ServiceModel\Channels\MsmqDefaultLockingQueue.cs (3)
143
if (!this.lockMap.TryGetValue(message.LookupId.
Value
, out entry))
145
this.lockMap.Add(message.LookupId.
Value
, new TransactionLookupEntry(message.LookupId.
Value
, internalTrans));
System\ServiceModel\Channels\MsmqInputChannelBase.cs (2)
174
message.Properties[MsmqReceiveContext.Name] = this.receiveContextManager.CreateMsmqReceiveContext(msmqMessage.LookupId.
Value
);
242
message.Properties[MsmqReceiveContext.Name] = this.receiveContextManager.CreateMsmqReceiveContext(msmqMessage.LookupId.
Value
);
System\ServiceModel\Channels\MsmqMessageProperty.cs (1)
20
this.lookupId = msmqMessage.LookupId.
Value
;
System\ServiceModel\Channels\MsmqSubqueueLockingQueue.cs (2)
147
lookupId = emptyMessage.lookupId.
Value
;
341
lockQueue.TryMoveMessage(message.lookupId.
Value
, this.mainQueueForMove, MsmqTransactionMode.None);