19 instantiations of SynchronizationObject
System.ServiceModel.Internals (19)
System\Runtime\AsyncResult.cs (2)
27[Fx.Tag.SynchronizationObject] 30[Fx.Tag.SynchronizationObject(Blocking = false)]
System\Runtime\AsyncWaitHandle.cs (1)
20[Fx.Tag.SynchronizationObject(Kind = Fx.Tag.SynchronizationKind.MonitorWait)]
System\Runtime\InputQueue.cs (7)
22[Fx.Tag.SynchronizationObject(Blocking = false, Kind = Fx.Tag.SynchronizationKind.LockStatement)] 25[Fx.Tag.SynchronizationObject] 28[Fx.Tag.SynchronizationObject] 864[Fx.Tag.SynchronizationObject(Blocking = false)] 1003[Fx.Tag.SynchronizationObject(Blocking = false)] 1011[Fx.Tag.SynchronizationObject] 1078[Fx.Tag.SynchronizationObject]
System\Runtime\IOThreadScheduler.cs (2)
78[Fx.Tag.SynchronizationObject(Blocking = false, Kind = Fx.Tag.SynchronizationKind.InterlockedNoSpin)] 83[Fx.Tag.SynchronizationObject(Blocking = false, Kind = Fx.Tag.SynchronizationKind.InterlockedNoSpin)]
System\Runtime\IOThreadTimer.cs (2)
113[Fx.Tag.SynchronizationObject(Blocking = false, Scope = Fx.Tag.Strings.AppDomain)] 124[Fx.Tag.SynchronizationObject(Blocking = false)]
System\Runtime\SignalGate.cs (1)
13[Fx.Tag.SynchronizationObject(Blocking = false, Kind = Fx.Tag.SynchronizationKind.InterlockedNoSpin)]
System\Runtime\SynchronizedPool.cs (2)
48[Fx.Tag.SynchronizationObject(Blocking = false)] 346[Fx.Tag.SynchronizationObject(Blocking = false)]
System\Runtime\ThreadNeutralSemaphore.cs (2)
28[Fx.Tag.SynchronizationObject(Blocking = false)] 31[Fx.Tag.SynchronizationObject]