7 writes to SupportsAsync
System.ServiceModel.Internals (7)
System\Runtime\AsyncEventArgs.cs (1)
9[Fx.Tag.SynchronizationPrimitive(Fx.Tag.BlocksUsing.NonBlocking, SupportsAsync = true, ReleaseMethod = "Complete")]
System\Runtime\AsyncResult.cs (1)
13[Fx.Tag.SynchronizationPrimitive(Fx.Tag.BlocksUsing.ManualResetEvent, SupportsAsync = true, ReleaseMethod = "Complete")]
System\Runtime\AsyncWaitHandle.cs (1)
11[Fx.Tag.SynchronizationPrimitive(Fx.Tag.BlocksUsing.MonitorWait, SupportsAsync = true, ReleaseMethod = "Set")]
System\Runtime\InputQueue.cs (3)
11[Fx.Tag.SynchronizationPrimitive(Fx.Tag.BlocksUsing.PrivatePrimitive, SupportsAsync = true, ReleaseMethod = "Dispatch")] 795[Fx.Tag.SynchronizationPrimitive(Fx.Tag.BlocksUsing.AsyncResult, SupportsAsync = true, ReleaseMethod = "Set")] 858[Fx.Tag.SynchronizationPrimitive(Fx.Tag.BlocksUsing.AsyncResult, SupportsAsync = true, ReleaseMethod = "Set")]
System\Runtime\ThreadNeutralSemaphore.cs (1)
14SupportsAsync = true, ReleaseMethod = "Exit")]