13 writes to Blocking
System.ServiceModel.Internals (13)
System\Runtime\AsyncResult.cs (1)
30[Fx.Tag.SynchronizationObject(Blocking = false)]
System\Runtime\Fx.cs (1)
842Blocking = true;
System\Runtime\InputQueue.cs (3)
22[Fx.Tag.SynchronizationObject(Blocking = false, Kind = Fx.Tag.SynchronizationKind.LockStatement)] 864[Fx.Tag.SynchronizationObject(Blocking = false)] 1003[Fx.Tag.SynchronizationObject(Blocking = false)]
System\Runtime\IOThreadScheduler.cs (2)
78[Fx.Tag.SynchronizationObject(Blocking = false, Kind = Fx.Tag.SynchronizationKind.InterlockedNoSpin)] 83[Fx.Tag.SynchronizationObject(Blocking = false, Kind = Fx.Tag.SynchronizationKind.InterlockedNoSpin)]
System\Runtime\IOThreadTimer.cs (2)
113[Fx.Tag.SynchronizationObject(Blocking = false, Scope = Fx.Tag.Strings.AppDomain)] 124[Fx.Tag.SynchronizationObject(Blocking = false)]
System\Runtime\SignalGate.cs (1)
13[Fx.Tag.SynchronizationObject(Blocking = false, Kind = Fx.Tag.SynchronizationKind.InterlockedNoSpin)]
System\Runtime\SynchronizedPool.cs (2)
48[Fx.Tag.SynchronizationObject(Blocking = false)] 346[Fx.Tag.SynchronizationObject(Blocking = false)]
System\Runtime\ThreadNeutralSemaphore.cs (1)
28[Fx.Tag.SynchronizationObject(Blocking = false)]