3 writes to queueState
System.ServiceModel.Internals (3)
System\Runtime\InputQueue.cs (3)
36this.queueState = QueueState.Open; 372this.queueState = QueueState.Shutdown; 452queueState = QueueState.Closed;
22 references to queueState
System.ServiceModel.Internals (22)
System\Runtime\InputQueue.cs (22)
82if (queueState == QueueState.Open) 95else if (queueState == QueueState.Shutdown) 118if (queueState == QueueState.Open) 127else if (queueState == QueueState.Shutdown) 167if (queueState == QueueState.Open) 179else if (queueState == QueueState.Shutdown) 225itemAvailable = !((queueState == QueueState.Closed) || (queueState == QueueState.Shutdown)); 228if (queueState != QueueState.Closed) 237if (queueState == QueueState.Shutdown && readerQueue.Count > 0 && itemQueue.ItemCount == 0) 362if (queueState == QueueState.Shutdown) 367if (queueState == QueueState.Closed) 400if (queueState == QueueState.Open) 412else if (queueState == QueueState.Shutdown) 450if (queueState != QueueState.Closed) 588itemAvailable = !((queueState == QueueState.Closed) || (queueState == QueueState.Shutdown)); 591if (queueState == QueueState.Open) 664if (queueState != QueueState.Closed && queueState != QueueState.Shutdown) 705if (queueState == QueueState.Open || queueState == QueueState.Shutdown)