9 writes to ReleaseMethod
System.ServiceModel.Internals (9)
System\Runtime\AsyncEventArgs.cs (1)
9
[Fx.Tag.SynchronizationPrimitive(Fx.Tag.BlocksUsing.NonBlocking, SupportsAsync = true,
ReleaseMethod
= "Complete")]
System\Runtime\AsyncResult.cs (1)
13
[Fx.Tag.SynchronizationPrimitive(Fx.Tag.BlocksUsing.ManualResetEvent, SupportsAsync = true,
ReleaseMethod
= "Complete")]
System\Runtime\AsyncWaitHandle.cs (1)
11
[Fx.Tag.SynchronizationPrimitive(Fx.Tag.BlocksUsing.MonitorWait, SupportsAsync = true,
ReleaseMethod
= "Set")]
System\Runtime\InputQueue.cs (5)
11
[Fx.Tag.SynchronizationPrimitive(Fx.Tag.BlocksUsing.PrivatePrimitive, SupportsAsync = true,
ReleaseMethod
= "Dispatch")]
795
[Fx.Tag.SynchronizationPrimitive(Fx.Tag.BlocksUsing.AsyncResult, SupportsAsync = true,
ReleaseMethod
= "Set")]
858
[Fx.Tag.SynchronizationPrimitive(Fx.Tag.BlocksUsing.AsyncResult, SupportsAsync = true,
ReleaseMethod
= "Set")]
1004
[Fx.Tag.SynchronizationPrimitive(Fx.Tag.BlocksUsing.ManualResetEvent,
ReleaseMethod
= "Set")]
1073
[Fx.Tag.SynchronizationPrimitive(Fx.Tag.BlocksUsing.ManualResetEvent,
ReleaseMethod
= "Set")]
System\Runtime\ThreadNeutralSemaphore.cs (1)
14
SupportsAsync = true,
ReleaseMethod
= "Exit")]