26 references to QueueState
System.ServiceModel.Internals (26)
System\Runtime\InputQueue.cs (26)
20
QueueState
queueState;
36
this.queueState =
QueueState
.Open;
82
if (queueState ==
QueueState
.Open)
95
else if (queueState ==
QueueState
.Shutdown)
118
if (queueState ==
QueueState
.Open)
127
else if (queueState ==
QueueState
.Shutdown)
167
if (queueState ==
QueueState
.Open)
179
else if (queueState ==
QueueState
.Shutdown)
225
itemAvailable = !((queueState ==
QueueState
.Closed) || (queueState ==
QueueState
.Shutdown));
228
if (queueState !=
QueueState
.Closed)
237
if (queueState ==
QueueState
.Shutdown && readerQueue.Count > 0 && itemQueue.ItemCount == 0)
362
if (queueState ==
QueueState
.Shutdown)
367
if (queueState ==
QueueState
.Closed)
372
this.queueState =
QueueState
.Shutdown;
400
if (queueState ==
QueueState
.Open)
412
else if (queueState ==
QueueState
.Shutdown)
450
if (queueState !=
QueueState
.Closed)
452
queueState =
QueueState
.Closed;
588
itemAvailable = !((queueState ==
QueueState
.Closed) || (queueState ==
QueueState
.Shutdown));
591
if (queueState ==
QueueState
.Open)
664
if (queueState !=
QueueState
.Closed && queueState !=
QueueState
.Shutdown)
705
if (queueState ==
QueueState
.Open || queueState ==
QueueState
.Shutdown)