1 write to receiveBufferPool
System.ServiceModel.Channels (1)
System\ServiceModel\Channels\UdpSocketReceiveManager.cs (1)
46this.receiveBufferPool = new ConnectionBufferPool(this.messageBufferSize, maxPendingReceives);
5 references to receiveBufferPool
System.ServiceModel.Channels (5)
System\ServiceModel\Channels\UdpSocketReceiveManager.cs (5)
79this.receiveBufferPool.Close(); 250byte[] receiveBuffer = this.receiveBufferPool.Take(); 262this.receiveBufferPool.Return(receiveBuffer); 291this.receiveBufferPool.Return(receiveBuffer.Array); 362this.receiveBufferPool.Return(state.ReceiveBuffer);