1 write to bufferManager
System.ServiceModel.Channels (1)
System\ServiceModel\Channels\UdpSocketReceiveManager.cs (1)
40
this.
bufferManager
= bufferManager;
2 references to bufferManager
System.ServiceModel.Channels (2)
System\ServiceModel\Channels\UdpSocketReceiveManager.cs (2)
80
this.
bufferManager
.Clear();
289
byte[] dataBuffer = this.
bufferManager
.TakeBuffer(dataLength);