1 write to Socket
System.ServiceModel.Channels (1)
System\ServiceModel\Channels\UdpSocketReceiveManager.cs (1)
374
this.
Socket
= socket;
4 references to Socket
System.ServiceModel.Channels (4)
System\ServiceModel\Channels\UdpSocketReceiveManager.cs (4)
218
continueReceiving = this.receiveHandler.HandleDataReceived(messageBytes, state.RemoteEndPoint, state.
Socket
.InterfaceIndex, this.onMessageDequeued);
231
ContinueReceiving(state.
Socket
);
280
return this.receiveHandler.HandleDataReceived(messageBytes, state.RemoteEndPoint, state.
Socket
.InterfaceIndex, this.onMessageDequeued);
353
ArraySegment<byte> messageBytes = state.
Socket
.EndReceiveFrom(result, ref remoteEndpoint);