1 write to Socket
System.ServiceModel.Channels (1)
System\ServiceModel\Channels\UdpSocketReceiveManager.cs (1)
374this.Socket = socket;
4 references to Socket
System.ServiceModel.Channels (4)
System\ServiceModel\Channels\UdpSocketReceiveManager.cs (4)
218continueReceiving = this.receiveHandler.HandleDataReceived(messageBytes, state.RemoteEndPoint, state.Socket.InterfaceIndex, this.onMessageDequeued); 231ContinueReceiving(state.Socket); 280return this.receiveHandler.HandleDataReceived(messageBytes, state.RemoteEndPoint, state.Socket.InterfaceIndex, this.onMessageDequeued); 353ArraySegment<byte> messageBytes = state.Socket.EndReceiveFrom(result, ref remoteEndpoint);