1 write to onMessageDequeued
System.ServiceModel.Channels (1)
System\ServiceModel\Channels\UdpSocketReceiveManager.cs (1)
105this.onMessageDequeued = new Action(OnMessageDequeued);
2 references to onMessageDequeued
System.ServiceModel.Channels (2)
System\ServiceModel\Channels\UdpSocketReceiveManager.cs (2)
218continueReceiving = this.receiveHandler.HandleDataReceived(messageBytes, state.RemoteEndPoint, state.Socket.InterfaceIndex, this.onMessageDequeued); 280return this.receiveHandler.HandleDataReceived(messageBytes, state.RemoteEndPoint, state.Socket.InterfaceIndex, this.onMessageDequeued);