1 write to InterfaceIndex
System.ServiceModel.Channels (1)
System\ServiceModel\Channels\UdpSocket.cs (1)
36this.InterfaceIndex = interfaceIndex;
3 references to InterfaceIndex
System.ServiceModel.Channels (3)
System\ServiceModel\Channels\ServerUdpOutputChannel.cs (1)
76if (interfaceIndex == this.SendSockets[i].InterfaceIndex)
System\ServiceModel\Channels\UdpSocketReceiveManager.cs (2)
218continueReceiving = this.receiveHandler.HandleDataReceived(messageBytes, state.RemoteEndPoint, state.Socket.InterfaceIndex, this.onMessageDequeued); 280return this.receiveHandler.HandleDataReceived(messageBytes, state.RemoteEndPoint, state.Socket.InterfaceIndex, this.onMessageDequeued);