2 writes to listenSockets
System.ServiceModel.Channels (2)
System\ServiceModel\Channels\UdpChannelListener.cs (2)
413this.listenSockets = null; 528this.listenSockets = new List<UdpSocket>();
18 references to listenSockets
System.ServiceModel.Channels (18)
System\ServiceModel\Channels\UdpChannelListener.cs (18)
127get { return this.listenSockets; } 371this.socketReceiveManager = new UdpSocketReceiveManager(this.listenSockets.ToArray(), 405foreach (UdpSocket udpSocket in this.listenSockets) 410if (this.listenSockets != null) 412this.listenSockets.Clear(); 445UdpSocket[] sendSockets = this.listenSockets.ToArray(); 526Fx.Assert(this.listenSockets == null, "listen sockets should only be initialized once"); 561listenSockets.Add(UdpUtility.CreateListenSocket(address, ref port, this.udpTransportBindingElement.SocketReceiveBufferSize, this.udpTransportBindingElement.TimeToLive, 574listenSockets.Add(UdpUtility.CreateListenSocket(address, ref port, this.udpTransportBindingElement.SocketReceiveBufferSize, 586listenSockets.Add(UdpUtility.CreateListenSocket(address, ref port, this.udpTransportBindingElement.SocketReceiveBufferSize, 594if (listenSockets.Count == 0) 602this.listenSockets.Add(UdpUtility.CreateUnicastListenSocket(address, ref port, 619this.listenSockets.Add(ipv4Socket); 620this.listenSockets.Add(ipv6Socket); 624this.listenSockets.Add(UdpUtility.CreateUnicastListenSocket(v4Address, ref port, this.udpTransportBindingElement.SocketReceiveBufferSize, this.udpTransportBindingElement.TimeToLive)); 625this.listenSockets.Add(UdpUtility.CreateUnicastListenSocket(v6Address, ref port, this.udpTransportBindingElement.SocketReceiveBufferSize, this.udpTransportBindingElement.TimeToLive)); 630this.listenSockets.Add(UdpUtility.CreateUnicastListenSocket(v4Address, ref port, this.udpTransportBindingElement.SocketReceiveBufferSize, this.udpTransportBindingElement.TimeToLive)); 634this.listenSockets.Add(UdpUtility.CreateUnicastListenSocket(v6Address, ref port, this.udpTransportBindingElement.SocketReceiveBufferSize, this.udpTransportBindingElement.TimeToLive));