3 writes to CurrentDelay
System.ServiceModel.Channels (3)
System\ServiceModel\Channels\UdpOutputChannel.cs (3)
525this.CurrentDelay = -1; 543this.CurrentDelay = this.initialDelay; 551this.CurrentDelay = Math.Min(this.CurrentDelay * 2, this.maxDelay);
7 references to CurrentDelay
System.ServiceModel.Channels (7)
System\ServiceModel\Channels\UdpOutputChannel.cs (7)
249if (retransmitIterator.CurrentDelay > 0) 251retransmitHelper.Wait(retransmitIterator.CurrentDelay); 541if (this.CurrentDelay < 0) 549if (shouldContinue && this.CurrentDelay < this.maxDelay) 551this.CurrentDelay = Math.Min(this.CurrentDelay * 2, this.maxDelay); 847if (this.retransmitIterator.CurrentDelay > 0) 849this.retransmitTimer.Set(this.retransmitIterator.CurrentDelay);