1 write to RemoteEndPoint
System.ServiceModel.Channels (1)
System\ServiceModel\Channels\UdpSocketReceiveManager.cs (1)
354
state.
RemoteEndPoint
= remoteEndpoint;
2 references to RemoteEndPoint
System.ServiceModel.Channels (2)
System\ServiceModel\Channels\UdpSocketReceiveManager.cs (2)
218
continueReceiving = this.receiveHandler.HandleDataReceived(messageBytes, state.
RemoteEndPoint
, state.Socket.InterfaceIndex, this.onMessageDequeued);
280
return this.receiveHandler.HandleDataReceived(messageBytes, state.
RemoteEndPoint
, state.Socket.InterfaceIndex, this.onMessageDequeued);